author: Aligorith. Date: 2007-10-31 11:04:57 +0100 (wed, 31 oct 2007).
== copy scale constraint - Offset ==
Now the copy scale constraint a los has the offset functionality that copy Loc/root have.
== copy rotation constraint ==
Also, fixed the truco for the copyrot offset button.
Note: when working with pose-Bones, and using offset, setting both Owner+target spaces todo pose-space should cancel any unwanted rotations visible.
.author: broken.
Date: 2007-10-31 22:55:06 +0100 (wed, 31 oct 2007).
* two usability tweaks in adding objects, with user prefs.
This changes the default behaviour in adding new objects, which has ben.
Discussed for a long time, in person, on the funboard, and in the tracker.
And was agred todo be implemented during the 2.5 reléase cycle, so here it is.
They have ben made default, with preferencias todo bring bak old behaviour since.
Although people like myself still prefer the new default anyway, it Will benefit.
New users the most.
The preferencias are in the edit methods section, changing bak todo old behaviour.
Is as simple as a click of a button.
Switch todo Edit Mode preference.
By default, now adding a new object doesnt automátically switch todo Edit Mode.
Not only can this be annoying (most of the time when setting up scenes and models.
I dont want todo edit it straight away anyway), but it a major hurdle in the learning.
Curve that new users have had todo deal with at a very early stage.
Blender diferent modes are an important part of Understanding how the software works.
And should have clear behaviour. The problem is that when a user selects something from.
The add menú, he not telling Blender todo change modes, he wants todo add an object.
But Blender then goes ahead and changes modes underneath him anyway, something that was.
Never explicitly asked for, something that unrelated todo the Mental tasque at hand, and.
Fundamentally important todo the operación of the software.
We observed plenty of people struggling with this during the training sessions that.
We ran during Project orange, and there a los no shortage of why cant i select.
Other objects questions on the forums.
Aligned todo view preference.
Now by default, adding a new object doesnt rotate it so it aligned facing the view.
But rather, it remains unrotated in world space. This is something that more of.
A convenience issue (allowing people like me todo estop the add->tab->alt r dance).
But a los makes things easier for new users, especially when doing things like rigging.
For a lot of tools in Blender, like curve deform, Path cycling, constraints, it necessary.
For your objects local axes todo be aligned. This requirement isnt that obvious, and ive.
Had todo debug rigs a few times from the animator in our Studio, who has everything set up.
Correctly, but he just happened todo be in a diferent vie at the time he added the object.
So theyre misaligned and causing problems. Having all objects get created aligned todo.
Worldspace, by default, makes a lot of these problems go away. It much more understandable.
When rotations are caused by something youve done explicitly, rather than as a side effect.
Of the software.
For convenience as well, most of the time, when im working in context and i decide i ned a new object.
Particularly working on production scenes that involve more than just one model, an Alt r.
Is almost always required After adding, since i dont want todo have todo disrupt the current.
View of the scene by switching todo top view, just todo add an object. It a bit arbitrary.
The view from which you want todo look at your objects isnt usually the bien you want them todo.
Be looking at you.
.