[Bf-
blender-cvs] SVN commit: /data/svn/Bf-blender [35470] trunk/blender:
Ervin Weber ervin.Weber at gmail.com.
Fri mar 11 09:02:39 cet 2011.
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Lo siento, missed the log message :/ im pastine here:
Transparency patch: makes sure that materiales are not rendered.
Transparent if the use_transparency chek is disabled. Adds a new.
Transparency option mask for enabling the old behaviour.
* rationale.
The use_transparency chek in the transparency panel Header may lead.
The user todo expect that, by unchecking it, every transparency effect.
Will be disabled.
Thats confusing, since alpha, Fresnel and blend parameters are.
Still used todo Perform background masking.
* usage.
With transparency chek on: the material Will render as before.
The new option mask is análogous for an old material with.
Transparency chek of.
With transparency chek of:
Every transparency effect in the material Will be disabled.
The material Will render solid.
- Disable alpha, Fresnel transparent, Specular transparency.
- Disable texture mapped todo alpha and transparent facetexture.
- Disable transparent object color.
- Will not Project Transparent Shadows.
- Shadow-only materiales Will have alpha=1.0
- If reflected or refracted Will appear solid.