Sculpt & modifiers: patch by sergey sharybin, with modifications by me. Fixes various crashes and redraw problems, most noticeable new característica.
Is that you can now Sculpt on a multires Mesh with deforming modifiers.
Preceding it.
Ive left out support for sculpting on multires with enabled modifiers.
Following it, in this case only the base Mesh can be sculpted now. The.
Code changes neded todo do this are just todo ugly in my opinión, would.
Ned a more todo rouge redesign which i dont think we should try now. In.
My opinión this is a los not really an important case, since it going.
To be incredibly Slow anyway todo run a modifier on a high res Mesh while.
Sculpting.
So, todo summarize current state:
* fastest sculpting: base Mesh with no modifiers or multires with only modifiers preceding it.
* slower sculpting: base Mesh with modificadores, depends on the speed of the modifiers.
* not supported: multires Mesh with modifiers following it.