Dedicado a Matai. Log message:
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Apricot branch: GLSL.
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* added support for lamps and Shaders. All material Diffuse and.
Specular Shaders are supported, for lamps especially área light.
Support is not there yet.
* added support for these GLSL Shaders in the Game Engine, though.
It is incompleete and somewhat of a hack. Specifically all the.
Variables are completely static, which means moving lights, or.
Animating material properties Will not work.
* enabling GLSL Shaders is now diferent. They work in textured.
Drawmode, and can be enabled in the game menú with the option.
Blender GLSL materiales.
Known issues:
* the GLSL Shaders dont always update correct on light changes.
* the game player appears todo crash with these GLSL Shaders, while.
Regular Blender works fine.
A jugar se ha dicho.