There are a couple of new texturing concepts in Vue 6. One of them is displacement mapping where you change the shape of the object. That is dealt with in another tutorial.

Another new texturing functionality is hypertexturing.

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The multi-coloured ball up the front is a hypertexture. Most of the others are displacement mapping textures. You might be able todo pik them by the end of this tutorial.

Follow these steps todo create a displacement texture:
Start a new scene.

Load a light Atmosphere, se loading a spectral Atmosphere.

Add a sphere todo the scene.

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1. Click the sphere object todo add it todo your scene. If your icon here is not a sphere as in the image, hold your mouse down for a second and the pop-up Will appear and ycan change your default shape.

Apply a texture.

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2. Move your sphere around the scene until you center it within your Camera view.
3. Click the load material button.
4. Select the Volumetric materiales category.
5. Select the green fuzz material.
6. Click the ok button.

Now todo apply the hypertexture.

If you know the hypertexture exists, then you may not find it. Here is how.

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7. Double click on the material window todo bring up the material editor.
8. If you are in basic mode, then click the advanced material editor button.
9. Click the lighting & effects tab.
10. Click the lighting model drop down button.
11. Vaya, there it is. Select hypertexture.
12. A new tab titled hypertexture material Will appear.
13. The texture of the green fuzz Will now be a grey solid.

Applying materiales todo hypertextures.
- Click the hypertexture material tab and you Will get a standard material window titled hypertexture material.

You can now change that material into Whatever you want. Well mostly, there are a few exceptions, but i Will let you find those yourself.

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This one has the old rock texture applied todo it. It looks great and was quite simple todo do.

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