# import Bpy.
Class object_pt_transform(Bpy, types. Panel):
_label__ = *teh* awesomeness panel.
_context__ = object.
Def draw(self, context):
Ob = context, active_object.
Layout = self, Layout.
If not ob:
Return.
Layout, template_column_flow(1)
Layout, itemr(ob, time_offset_edit, text=make a Pixar movie, click here.)
Layout, template_column_flow(1)
Layout, itemr(ob, draw_axis, text=or Even better, make a
Blender open movie. )
Layout, itemr(ob, location)
Layout, template_column_flow(6)
Layout, itemr(ob, location)
Layout, itemr(ob, location)
Layout, itemr(ob, rotation)
Layout, itemr(ob, rotation)
Layout, itemr(ob, scale)
Layout, itemr(ob, scale)
Layout, template_column_flow(2)
Layout, itemr(ob, parent)
Layout, itemr(ob, time_offset_edit, text=do Stuff button)
Layout, template_column_flow(1)
Layout, iteml(text=im starting todo like Blender new UI).
Class object_pt_groups(Bpy, types. Panel):
_label__ = powered by Blender 2.5
_context__ = object.