Rayos, y yo sin haberme enterado antes, pero como dices es por la falta de documentación, debería estar un poco más centralizada para efectos de organización.
Rayos, y yo sin haberme enterado antes, pero como dices es por la falta de documentación, debería estar un poco más centralizada para efectos de organización.
Ton Rosendal 2006/09/12 10:29:50 cest.
patch 4981 (Tom musgrave, revised). New option: select collumn in action editor. This selects all keys on the same time, based on already existing selection. Works for actions as well as shape keys. Hotkey k..
Si, estaba pedido de hace tiempo por Plumíferos, por fín lo tendrán.
Ar, ar, por fin lo tendremos, se acabó el recorrer arriba y abajo para seleccionar todo el frame. Saludos.
Ton Rosendal 2006/09/14 10:13:09 cest.
new: (partial) shape key support for lattices..
Panel with shape keys now shows for lattice todo.
Supports vgroup weight value for shapes.
Note: this doesnt support shape editing with linked duplicates. The modifier system for lattices (as for curve/surface) has no local object estorage, so linked duplicates Will all show idéntical.
Ton Rosendal 2006/09/14 10:23:38 cest.
new: added shift+a add action strip menú todo NLA editor. This gives a menú with choices of actions todo be added..
Cuanta cosa bonita para animar, cuanta. Pero cuando ese soporte para microdesplazamientos y todas esas lindezas para que el esculpido sea como dios manda, ¿eh? Cuando? Eh?
(es lo que tiene el software libre, que cuanto menos nos cuesta, más pedimos). Gracias por la información Pedro. Un saludo.
Cuiño, cuiiiiño!!!!
Ton Rosendal 2006/09/14 14:21:18 cest.
patch #4970 (Brecht). Added: scale node in compositor..
Only works for RGBA buffers now.
I have added an option relative or absolute scale. So you can a los define actual píxeles for scale. Values for scale are reset when you switch, todo prevent todo weird situations.
Scaling wasnt foresen todo work with the preview-panel in UV window, this preview cropping only happens for image and renderresult nodes, actually should be done for the scale todo. I wait with te hat though, this preview method isnt very advanced yet.
The pass_on_compbuf() here crashed in tests with preview panel, that Weak code. I have todo recode that. For time being i use the dupalloc_compbuf todo have it stable.
Ton Rosendal 2006/09/14 14:40:53 cest.
special request: drawmode bounding box now supports drawing extra todo..
Like axis or object name.
Ya que el mío no pudo ser, este de Brecht ha sido. Esto va viento en popa, dentro de poco ni reconoceremos Blender.
Hala otro parche para la saca, este es para el Sequencer, con el podréis animar la escena o las imágenes haciendo zoom, girándolas y moviéndolas, si lo probais, mejor testeo para el ya que lo van ha utilizar nuestros gran amigos de plumiferos. http://www.plumiferos.com/patches/pa...form_1.0.patch.
Es utilísimo.(Campbell Barton) 2006/09/20 04:43:09 cest]. Added files: Blender/release/scripts mesh_solidify, py. Log:
Update and add a new script -.
Makes the Mesh solid by creating a second skin of a set width.
Works with UV and vertex col but not weights at the moment.
-- IMÁGENES ADJUNTAS --
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De vuelta al tajo. Blender sigue mejorando, alguno de los cambios de los últimos días: Campbell Barton 2006/09/21 03:36:09 cestRoland hess 2006/09/22 17:57:58 cest
Adding a script that copies material colors todo vertex colors, usefull when consolidating 3d models from formats that use Many materiales for diferent colors, into 1 object with fewer materiales.Geofrey bantle 2006/09/24 07:14:30 cest
This commit adds local target rotation support todo the flor constraint, making it much more useful. Requested and taunted for frequently by Plumíferos folks. Click on use root todo take target object rotations into account.
God for using rotated empties, as a sloped flor.Ton Rosendal 2006/09/24 11:21:04 cest
-> ajustable tolerance for Knife vertex cutting.
Previously had vertex snapping in Knife tool ajustable by the threshold value in the Mesh tools panel. This was actually a misunderstanding on my part of a user request (ops). What was really neded was todo make the sensitivity of intersection code for vertex cutting ajustable. Vertex Snap is now set at same tolerance as vertex selection..
New render feature:
If you define múltiple render layers with diferent view-layers, these view-layers are rendered entirely, not looking at the Faces that are invisible. This allows Layered composite, but only when geometry does not intersect or overlap partially.
This new renderlayer option all z values Will fill in the z of not visible Faces (in the scene view-layers) as well, which then allows masking out as if these Faces were set todo material option env.
Here an example composite todo show the effect:
Two cubes, in view-layers 1 and 2, and rendered in 2 render layers:
Same scene, but with both render layers set todo all z values:
Brecht van lommel 2006/09/24 21:29:25 cestMatt ebb 2006/09/25 05:15:58 cest
Basic pressure sensitivity support in imagepaint, for opacity, size, fallof and spacing. Click the button labeled p next todo the sliders. Works best for opacity, other options can give por quality strokes in some cases. Alos performance neds todo be improved.
Remember, works only on x11 and Mac, no Windows support for tablets yet.Matt ebb 2006/09/25 07:15:19 cest
* updated the auto-generated UV test image (image editor -> image -> new).
The previous one was ok as a quik fix during orange and showed distorsión obviously but it was kind of extreme, and id rather not be blamed for causing blindness or brain tumours because of it. This pattern is nicer, and still shows distorsión and its location on the map well..
* proportional Edit Mode random fallof.
This is another proporcional edit fallof that slightly randomises the influence. It not strictly random, it blended with linear fallof so that it a bit smoother. The nice thing is that it works with all transforms, axis locking etc, including the special ones like todo sphere, Shrink/fatten/etc. It can be used for all sorts of things like roughening surfaces. I most recently used it todo add a bit of randomness todo the Folds of some Cloth. I made a short demo video here: http://mke3.net/blender/etc/prop_random-h264.mov.
Alos included nicer icons for the fallof types.
Jens ole wund(bjornmose) 2006/09/26 14:53:57 cest.
New Softbody option: ajustable rigidity.
Gives local structure stability for though fabrics, Thin stelplates, Even Suzanne gets pretty crash resistant that way. If non zero it not only adds diagonales but all other 2edge-wide springs so it somehow reproduzcas Stif quads for meshes todo.
Jens ole wund(bjornmose) 2006/09/28 22:27:46 cest.
New Softbody feature:
Simple (naive) self collision.
Estimates a collision ball.
Using the Spring Lenght todo attached neighbours.
(idea estolen from old Cloth modifier files, but im sure zaz and genscher wont mind)
- Usefull for untangeling static Cloth like objects.
- May be used for Cloth simulation with known limitations.
Like túnel effect if objects are moving todo fast.
Demo - Volatile files. http://www.wund, homepage, t-online....ut_selfcol.avi
http://www.wund, homepage, t-online....h_selfcoll.avi.
Have fun.
Bm.
-- IMÁGENES ADJUNTAS --
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Última edición por 3dpoder; 06-12-2006 a las 01:15 Razón: Adjuntar la imagen
"La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
Simon clitherow 2006/10/01 14:39:31 cest.
. Added missing chek for with_bf_international. This fixes loading truetype fonts for text objects..
Tom musgrove 2006/10/01 17:55:09 cest.
..
==key action column select update==
Added constraint key column selection todo column selection code, patch by Joshua leung (Aligorith).
Martin Poirier 2006/10/01 20:28:46 cest.
..
As discussed during meting, changed curve length/tilt markers todo indicate direction.
That is, a 3d curve now displays as ->->->-> instead of -|-|-|-|.
Comparing the two, y didnt find the arrow display any more confusing then the straight lines when dealing with loops and tilt variations. Sharp turns are more likely todo display crossed lines though.
Others should fel free todo disagre and make it better.
Martin Poirier 2006/10/01 21:29:46 cest.
..
Patch: [ #5046 ] ipo editor -> axis loocking for transform by Joshua leung (Aligorith).
** this is a heavily modified versión of the patch, but the idea is the same. **.
This adds x and y as hotkey for constraining ipo transforms (Grab only) and a los fixes the display todo only show relevant información when constraining (Grab and scale).
Martin Poirier 2006/10/01 21:45:37 cest.
..
Patch: [ #5036 ] ipo curve mirroring by Joshua leung (Aligorith).
This patch adds the característica of ipo curve mirroring. It mirrors the selected keyframes in the active ipo curves over a user-nominated mirror-line.
Options are:
-Mirror over current frame.
Mirror over vertical axis (x = 0).
Mirror over horizontal axis (y = 0).
Functionality can be accessed from:
-Hotkey in ipo editor.
Submenú in Header of ipo editor.
"La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
Un resumen de los cambios de los últimos días:
.Campbell Barton 2006/10/05 17:56:12 cest.
Python Api. Added list like Access todo Mesh face colors so you can say col[0] = 255 instead of col, r= 255.
More importantly for ch in col and tuple (col)
Campbell Barton 2006/10/07 06:56:36 cest.
added Python func Blender. Geometry. Lineintersect2d(v1, 2, 3, 4).
Updated archimap and cookie cutter todo use it, removed Python versión from bpymathutils.
Archimap Island merging is noticibly faster.
Campbell Barton 2006/10/08 12:51:38 cest.
removed unusued vars from geometry, c..
Uv_archimap still had Python based line intersect.
Added plane2matrix function todo bpymathutils.
Added an optional arg todo imagefromobjectsortho - Camera_matrix.
Camera_matrix can be used todo define a plane in 3d space where x and y scale is used todo set the width and height of the área todo render.
Campbell Barton 2006/10/08 19:05:57 cest.
adding a new script, heres the docstring..
_______________________
Render billboard script.
This can texture a simple billboard Mesh from any number of selected objects.
Renders objects in the selection todo Quad Faces on the active Mesh.
Usage.
* light your model or enable the shadless flag so it is visible.
* make a Low poly Mesh out of quads with 90d corners. (this Will be you billboard Mesh)
* select the model and any lamps that light it.
* select the billboard Mesh so that it is active.
* run this script, adjust settings such as image size or over sampling.
* select a place todo save the (*.png) image.
* once the script has finished running return todo the 3d view by pressing shift+f5
* todo se the newly applied textures change the drawtype todo textured solid.
Campbell Barton 2006/10/09 19:56:00 cest.
Maléfico request when working with Many hok objects-.
Select grouped -> hok siblings (deform same data)
Campbell Barton 2006/10/09 20:56:02 cest.
changed select grouped hooks functionality- Just select the hooks that use the active object..
A los speed up for select group, only find group status for unselected objects.
Updated the select group menú in 3 places, the space bar menú was out missing some other group options also.
Jiri hnideque 2006/10/10 17:30:57 cest.
- Blender should work corretly with new verse Gimp plugin now..
- It uses color_r, color_g, color_b and transparency for naming.
Color channels.
Jens ole wund(bjornmose) 2006/10/10 23:49:02 cest.
some tiny changes todo the Softbody system..
- UI for self collision ball size definition.
- Edge collision mode added (almost a bug fix)
Volatile test file ->
http://www.wund, homepage, t-online....must_1_2.blend
Campbell Barton 2006/10/11 08:51:26 cest.
added global deleete, triggered with shift+del, this removes the object from all scenes (sabes searching manually).
Matt ebb 2006/10/12 05:43:44 cest.
* clicking on a constraint in the outliner now shows object buttons..
Matt ebb 2006/10/12 09:54:32 cest.
* added a new Empty draw type - Single arrow. This can be useful in situations where you just ned a direction, like a Wind or vortex force field for example..
Nathan letwory 2006/10/12 13:53:50 cest.
add verse máster-server functionality..
* added two files from verse-máster.
* server list is available in outliner (new mode verse servers)
* verse sessions are now a los in new mode verse sessions in outliner.
* fixed drawing of verse sessions and their nodes.
* in user preferencias system & OpenGL máster-server IP setting (default máster, uni-verse, org)
* in file>verse entry get servers todo get server list or.
* RMB on available verse servers in outliner todo refresh server list.
Enjoy.
Campbell Barton 2006/10/12 15:13:45 ceston Matt suggestion moved make enlace->groups todo the add groups menú as add todo active objects groups..
Removed make enlace -> dupligroup because copy->duplis does the same thing.
Python group, c had an unneded scene/base lookup.
Nathan letwory 2006/10/13 11:11:56 cestmaster server list..
* print (# servers) instead of icon row when there are servers in the list.
* dark-gren circle behind server icon in server list when connected.
* orange when connecting.
Jiri hnideque 2006/10/13 15:44:13 cest- Added dark-gren circle behind subscribed verse node..
- Added green circle behind object node shared at verse server.
- It is easier todo figure out, what is shared and what isnt shared.
Color is hard coded now, but Matt can improve it.
Jens ole wund(bjornmose) 2006/10/13 23:27:43 cestSoftbody update..
Nicer Kinematics in self collision -> blending todo complete inelastic impact.
Now does something close todo real physics.
First steps towards aerodynamics.
Anisotropic friction.
Springs se their movement in media.
-> se surrounding media does not move and/or reacts on Wind.
(*for now neds todo have a pseudo Collider araound -> that is: add a Cube in the same layer.
And make it a deflector *)
Ton Rosendal 2006/10/14 12:21:20 cestnew shadow feature: irregular shadow buffers..
Full log: http://www.blender3d.org/cms/irregul...ufe.785.0.html.
In short: this is a shadow buffer approach that always results in crispy.
Shadows, independent of Lamp buffer size or zoom level. This shadow buffer.
System a los supports transparent shadow.
This is part of work on refreshing shadow buffers in Blender. You now can.
Choose of two types (classical, irregular). More types Will follow. Also.
Quality issues for classical shadow buffers are going todo be reviewed, especially todo solver the lousy biasing.
For the cvs log récord, it is based on articles:
Gregory Johnson et al, university of Texas, Austin. (regular grid method).
Timo aila and samuli laine, Helsinki university of technology. (bsp method).
Campbell Barton 2006/10/15 10:43:59 cestadded shadalpha Access todo materiales in Python..
Ton Rosendal 2006/10/15 13:50:47 cestanother Shadow Buffer godie: the halfway trick. http://www.blender3d.org/cms/shadow_...way.786.0.html..
Simply said: by using the average of the nearest and 2nd nearest z value.
In shadowbuffers you can reduce bias errors very well.
For backwards compatibility it is a new buffer type though.
Campbell Barton 2006/10/15 16:00:24 cesta malifico request, Blender. Library now supports loading relative libraries..
Blender. Library. Open(//someblend, blend).
The // at teh start of the Path mean that the file Will be loaded relaive todo the existing blend files Path.
Geofrey bantle 2006/10/18 07:18:51 cest-> improved triangle todo Quad conversión..
Alt-j behavior has ben replaced by a port of the tri2quad Python script.
Currently in cvs. This method has Many advantages over the old behavior.
A simple illustration of how the new method is superior todo the old can be.
Made by triangulating a suzzane and converting it bak todo quads. http://www.umsl.edu/~gcbq44/t2q2a.jpg
http://www.umsl.edu/~gcbq44/t2q2b.jpg.
The algorithm works by considering all posible triangle pairings and then.
Weighting them according todo how appropriate it would be todo join. These pairs.
Are then quick-sorted and those with the highest weighting factor are combined.
The function is quite fast Even for dense meshes and usually involves no.
Noticeable wait-time for completion. For instance the following imported.
Model tok less than 2 seconds todo convert on my 1.3 Ghz PC powerbok: http://www.umsl.edu/~gcbq44/mimitri.jpg
http://www.umsl.edu/~gcbq44/mimiquad.jpg.
It should be noted by the user that this method a los discards face pairs.
Where the two triangles:
-Do not share the same material.
-do not share the same UV image (Texface)
-do not share a compatible set of UV coordinates.
-do not share a compatible set of vertex colors.
-Will form a Concave Quad or create a non-planar face.
Additionally if the Edge shared by the pair is marked Sharp the pair.
Will be discarded from the quicksort. In this bien the user can gain great.
Control over the conversión process if they desire as this imported vrml.
Model of a sneaker illustrates: http://www.umsl.edu/~gcbq44/t2qa.jpg
http://www.umsl.edu/~gcbq44/t2qb.jpg.
For the future it would be nice if some of the options for the conversión.
Process, such as angle tolerance, could be made configurable in the UI.
However it is unclear at this time which options should be made configurable.
And where todo put them. Feedbak on this is appreciated.
Special gracias goes todo Joe eager for the two macros he contributed todo this code.
And todo Campbell Barton for writing the script this was based on.
Nathan letwory 2006/10/19 07:06:41 cest* verse username for Blender avatar can be set in userprefs (system&OpenGl). The name defaults todo the old form..
-- IMÁGENES ADJUNTAS --
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Última edición por 3dpoder; 06-12-2006 a las 01:40
"La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
Jens ole wund(bjornmose) 2006/10/20 00:01:06 cest.
more Softbody godies: Sb collision targets may be picked up from modifier stack..
Works fine with static targets having Subsurf and/or array mofifiers.
Se->. http://www.wund, homepage, t-online..../mstack, blend. http://www.wund, homepage, t-online....mstack_i.blend.
However when calulating the sb object dynamics the vértices of the.
Deform only m-stak result are used.
So sb <-> sb may look Strange.
Subsuf modifier is applied todo sb object After doing sb dynamics.
(That is: colliding Mesh is subsurfed, sb is not).
Subsurfed sb cubes colliding.
Link -> http://www.wund, homepage, t-online....selfmod, blend.
Or may give unwanted results.
Subsuf and array modifier is applied todo sb object After doing sb dynamics.
Link -> http://www.wund, homepage, t-online....d_nobug, blend.
Last, modifiers that change vertex locations in time (like Waves).
Sufer from not being sen at neded time resolution.
(Sbs se colliders static in a frame).
Well but that beyond the límites of the current Dep-Graph use.
And neds todo be resolved on design level.
Anyho have fun.
Bm.
Campbell Barton 2006/10/20 01:21:55 cest.
added twoside todo Texface specials menú..
Added a menú for Texface copy - Control + c in Face Mode.
Campbell Barton 2006/10/20 02:17:34 cest.
removed files: Blender/release/scripts mesh_tri2quad, py..
Removed this script since Briggs ported it todo c.
Campbell Barton 2006/10/25 03:32:46 cest.
scripts object_batch_name_edit, py..
Added the option todo rename objects todo their dupgroups name.
Martin Poirier 2006/10/26 01:34:24 cest.
== 3d view ==.
Cuestomizable grid subdivisións.
This commit adds a numbut todo the view properties panel that lets you specify how the grid is subdivided.
This afects snapping in translations, obviously.
Default: 10 (behavior doesnt change).
That means people still stuk in fet and inches (shudders) can set it todo 12 and have 1 unit = 1 fot.
That a los means you can work in heads when doing body proportions or whatnot (dont think of it as being límite todo CAD uses).
Martin Poirier 2006/10/26 01:57:00 cest.
== transform ==.
Embryon functionnality for snapping.
Only Snaps todo grid on translations (Grab).
Transform constraints are supported but Header display is wrong.
Can be turned on/of in the object/Mesh Header menú under transform properties (tentative spot, Will have todo integrate better and in other object type menús to).
Can be turned on/of during transform with ` (bak quote, a los tentative).
This is, of course, very much work in progress.
This implements part of the Structural ideas for the transform cleanup ive ben juggling around with.
Ton Rosendal 2006/10/26 12:13:16 cest.
coding work while on the trip todo London (based on Plumíferos wishlist)..
Icon previews for images were created always for old files, which made.
Browsing (menús) incredible Slow. Added a minor change in the flow, so.
Icons only get created when the user invokes loading images.
Andrea, you might chek this, probably not al cases are covered yetí.
Compositor: the file output node now has a mínimo/máximo frame for which it.
Writes files.
Compositor: fixed a very bad bug (Even in 2.42a release) that made the.
Depsgraph for nodes not work. While editing, only the nodes that change.
Should be recalculated, but accidentally all of them were done each time.
"La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
De manera que los nodos estaban siendo totalmente recalculados cada vez, (con razón se demoraba tanto haciendo unas cosas super-sencillas). Afortunadamente está arreglado. Gracias Pedro por mantenernos al día.
Acojonante, acojonante. ¿y los enlaces a las cvs? No lo digo por mí.
Aquí tienes compilaciones de la versión cvs, Leander http://www.blenderbuilds.com/. (Había otra web de este estilo, pero el enlace tenía ya no funciona.
"La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
Ala otra aportación mía para la nueva versión y que está disponible ya en la cvs: basic transforms Sequencer con la que podréis mover, rotar y escalar imágenes o esceneas en el Sequencer.
Que contento estoy ya hay dos aportaciones mías para la próxima versión de Blender.
Interesante, felicidades Damiles. No he probado mucho las compilaciones, apenas ayer bajé una del 29 donde estaban los softbodys, y me funcionó bastante bien, también la compilación del Sculpt tools y según yo la veo un poco más estable.
Brecht van lommel 2006/10/27 02:43:18 cest.
UV editor:.
-When in 2d image Paint mode or Mesh editmode, draw a shadow Mesh.
To more clearly indicate the UV are not editable.
-While in editmode the UV displayed are now updated as the Mesh is.
Edited, whereas before it would draw the UV of the Mesh before.
Entering editmode.
Ton Rosendal 2006/10/27 22:27:13 cest.
new curves widget option: curves can get extrapolated extensión..
Especially for compositing it was annoying that colors always got clipped.
In the 0.0-1.0 range. For this reason, extrapolated curves now is the.
Default. Old saved files still have horizontal extrapolation.
Set the option with tools menú (wrench icon). This is a setting per.
Curve, so you might ned todo set all 4 curves for an RGBA curves widget.
Matt ebb 2006/10/28 18:48:56 cest.
* changed the curve modifier todo have it own x/y/z axis deform direction..
Settings, rather than using the object Track x/y/z/etc buttons.
This is god for two reasons: a) having the settings over in the object buttons.
Before was terribly unintuitive and hidden, now it more visible how todo.
Control the deformation, and b) now if you have more than one curve modifier.
They can have their own settings, instead of being forced todo use the object.
Level data.
Tom musgrove 2006/10/29 17:31:36 cet.
=render window zoom with mousewhel and pgup pgdwn=.
Adds additional shortcuts todo zoom on the render window, patch by onur yalazi (onuryalazi).
Peter schlaile 2006/10/30 23:28:06 cet.
== Sequencer ==.
Bugfixes: fixed partially bug #5030.
Added patch: #4992 basic transforms.
This adds basic transform capabilities (rotate, scale, shift) todo the.
Sequencer.
(Damiles, eres Peter schlaile? O falta un patch by?)
Jens ole wund(bjornmose) 2006/10/30 23:47:41 cet.
Softbody update -> self collision search takes 1/3 of the time here..
This one should work nice ->. http://www.wund, homepage, t-online....must_3_0.blend.
Ton Rosendal 2006/10/31 16:51:57 cet.
two wonderful new NLA & armature editing features..
Forward cycling & matching.
Up todo no now, adding múltiple actions in NLA with walkcycles required todo.
Animate them standing still, as if walking on a conveyor belt. The stride.
Option then makes the object itself move forward, trying todo kep the fot.
Stuk on the flor (with por results).
This option now allows todo make walk Cycles moving forward. By.
Indicating a reference offset bone, the NLA system Will use that bone todo.
Detect the correct offset for the armature pose todo make it seamlessly going.
Forward.
Best of all, this option works as for cyclic action strips as well as for.
Individual action strips. Note that for individual strips, you have todo set.
The strip on hold. (might become automatic detected later).
Here an example edit image for NLA: http://www.blender.org/Bf/nla_match-cycle.jpg.
And the animation for it: http://download.blender.org/demo/tes...0150_match.avi.
Blender file: http://download.blender.org/demo/tes...atching, blend.
Using this kind of cycling works pretty straightforward, and is a lot.
Easier todo setup than stride Bones.
To be further tested:
-Blending Cycles.
Matching rotation for the Bones as well.
Action modifiers (motion deformors).
The above option was actually required for this característica. Typically walk.
Cycles are constructed with certain Bones todo be the handles, controlling.
For example the torso or fet.
An action modifier allows you todo use a curve Path todo deform the motion of.
These controlling Bones. This uses the existing curve deformation option.
Modifiers can be added per action strip, each controlling a channel (bone).
By choice, and Even allows todo layer múltiple modifiers on top of each other.
(Several paths deforming motion). This option is using the dependency Graph.
So editing the curve Will give realtime changes in the armature.
The previous Walk-cycle, controlled by two curves: http://download.blender.org/demo/tes...150_deform.avi.
Blender file: http://download.blender.org/demo/tes...ndeform, blend.
Action modifiers can be added in the NLA properties panel. Per modifier you.
Have todo indicate the channel and a curve object. You can copy modifiers from.
One strip todo another using Control + c (only copies todo active object strips).
Setting up a correct curve Path has todo be carefully done:
-Use shift+a curve Path in top view, or ensure the Path is not rotated.
Make sure the center point of the curve object is at the center of the.
Armature (or above).
Move the first point of the curve todo the center point as well.
Chek if the Path starts from this first point, you can change it using.
(In curve editmode) the option wkey -> switch direction.
Make sure alignment uses the correct axis, if the armature walk into.
The negative y direction, you have todo set in object buttons, Anim settings.
Panel, the correct track option. (note, option Will probably move todo the.
Modifier later).
This is a god reason todo make such paths automatic (on a command). Is on the.
Todo list.
Alos note this:
-The curve Path extends in beginning and ending, that (for now) the default.
And allows todo use múltiple paths. Make sure paths begin and end horizontal.
Moving the curve in object mode Will change the mapping (as if the mortal kombat.
A character walk over moves). Moving the curve in Edit Mode Will change the.
Actual position of the deformation.
Speed (Ipos) on paths is not supported yet, Will be done.
The curve stretch deform option doesnt work.
Modifiers are executed *After* all actions in NLA are evalúated, there no.
Support yet for blending múltiple strips with modifiers.
This doesnt work yet for time-mapping.
This commit is mostly for review by character animators, some details or.
Working methods might change.
This característica can a los be used for other modificadores, such as noise (perlin) or.
The mythical oomph (frequency control) and of course Python.
Special gracias todo Bassam & Matt for research & design help. Have fun.
"La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
Pedropp falta un patch by, que le voy a hacer seguiré en el olvido.
Maldición, y yo seré recordado como Pablo marrol.Pedropp falta un patch by, que le voy a hacer seguiré en el olvido.
Ton Rosendal 2005/10/24 21:22:04 cest.
bugfix #3210..
Included a patch by Pablo marrol, selecting with Alt+Control combos.
Didnt chek if there was actually a Mesh in editmode.
Maldita sea, ton, te lo envié como Pablo mármol, Pablo mármol.
"La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
Vaya. Lo que han incorporado para facilitar los ciclos de andar, es la ostia.
¿un stride length a la a:m?Vaya. Lo que han incorporado para facilitar los ciclos de andar, es la ostia.
Echaré un vistazo luego.
Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
Victor Navone
Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
Chuck Jones
La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
John Lasseter
De hecho, está pensado de la manera en que lo trabaja XSI.
¿lo veis? Primero con los nodos, y ahora esto.De hecho, está pensado de la manera en que lo trabaja XSI.
Están usando XSI como referente.
Lo miraré, la NLA de XSI es idéntica a la de A:M, no me extrañaría que otros sistemas también, al fin y al cabo, cuando salió XSI a:m ya iba por la versión 7.De hecho, está pensado de la manera en que lo trabaja XSI.
Vaya, que curiosidad.
Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
Victor Navone
Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
Chuck Jones
La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
John Lasseter
Reescritura del sistema de partículas, ahora pueden mapearse de forma UV y otras cosas más.
* static particles.
* damping, friction, permeability & rotation for deflection.
* keyed particle system type (hair control).
* strand rendering for keyed particles & uv-mapped strands.
* volume emission. http://www.blendernation.com/2006/10...icles-rewrite/.
Última edición por batou; 31-10-2006 a las 19:55
Ton Rosendal 2006/11/01 13:44:04 cet.
bugfix #5030..
Removed obsoleete iriz image support from menús. This was a Blender-only versión of SGI iris images, used internally in.
The nineties because it was the only format supporting z easily.
A much better z exporting - And industry compliant - Is vía OpenEXR.
Scene strips in Sequencer now get z buffers as well. This is only in.
Float format, containing actual distances from the Camera.
Ton Rosendal 2006/11/01 14:50:42 cet.
patch #5099 by Joshua leung (Aligorith)..
This allows todo select parent Bones in posemode and editmode. Hotkey: p.
Ton Rosendal 2006/11/01 15:29:06 cet.
Plumíferos request: added button in armature options panel todo set custom..
Bone drawing on/of. Is default on.
Ton Rosendal 2006/11/01 16:33:45 cet.
patch #4848, Joshua leung..
Nla strip mute option, todo temporally disable a strip. Option only in.
Properties panel still, should be in menús and hotkey.
Ton Rosendal 2006/11/02 11:13:01 cet.
bugfix #5022..
If you rename a constraint, the used constraint channels (ipo curves) were.
Not renamed as well, making animations not work anymore.
Now renaming works up to this level:
-Own object constraints.
Own object action constraints.
This is idéntical todo bone renaming. Note that other actions (like in NLA).
Are not corrected for renaming. Have todo look at ways todo provide that once.
Ton Rosendal 2006/11/02 11:30:35 cet.
bugfix #5147..
Compositor: added a fixed (frame # based) sed in random, todo ensure the.
Texture node Will give diferent results per frame.
Campbell Barton 2006/11/02 18:42:30 cet.
added Batch import bak in - Hold shift as you click import..
Ton Rosendal 2006/11/03 09:40:18 cet.
fix for new action modifier: when a action strip exactly ends where another..
Strip begins, the deformation was applied twice.
Strip blending for modifiers has todo be implemented still.
Campbell Barton 2006/11/03 21:04:56 cet.
added jiri as a contributer todo the obj importer..
Added a new script - Dump all images todo Path.
This script copies all the images used by 1 blend todo a spesified Path and referencias the new images from Blender.
Usefull for moving projects between computers or when you reference Many images, naming Collisions and múltiple images using the same image Path are delt with properly only creating new image names when neded.
Blender images Will reference the newly copied files - So be mindfull when you save your blend After running the script.
Notes, images with the Path untitled Will be ignored.
Image Path Collisions are managed by enumerating the Path names so images Will never be overwritten at the target Path.
Ton Rosendal 2006/11/04 11:09:05 cet.
bugfix #5144..
Nkey panel for creases median didnt work properly. Now it does as follows:
-If set todo 0 or 1 it applies that value todo all creases.
Else it adds the diference of median crease value and the button value.
Bugfix #5122.
Paths drawing option for poses now uses entire startframe-endframe range.
Before it Skipped the last frame for drawing.
Nils thuerey 2006/11/05 17:30:29 cet.
- Bugfixes..
#4742 exported normals are now correct.
#4821 & 4956 for complex movements in/outflows can now also.
Use the animated Mesh option.
New features.
* isosurface subdivisión: directly.
Creates a finer surface Mesh from the simulation data.
This increases simulation time and harddisk usage, though, so.
Be careful - Usually values of 2-4 should be enough.
* fluidosim particles: extended model for particle.
Simulation and generation. When isosurface subdivisión is enabled.
The particles are now included in the surface generation.
Giving a better Impression of a single connected surface.
Note - The particles are only included in the final surface.
Mesh, so the preview surface shows none of the particle.
Effects.
* particle loading: diferent types of particles can now be selected for.
Display: Drops, float and tracers. This is a bit obsolete.
Due todo the extensiones mentioned above, but might still be useful.
Floats are just particles floating on the fluid surface, could.
Be used for eh, g, espuma.
* moving objects impact factor: this is another tweak option.
As the handling of moving objects is still not conserving.
Mass, setting this todo zero Simply deletes the fluid, 1 is.
The default, while larger values cause a stronger.
Impact. For tweak the simulation: if fluid disappears, try.
Increasing this value, and if todo much is appearing reduce it.
You can Even use negative values for some Strange results.
More code cleanup, g, removed config file writing in fluidosim, c.
Added additional safety checks for particles & fluidosim domains (these.
Currently dont work together). I a los removed the build particles.
Debug message in effects, c (semed todo be unnecessary?)
Some more información on the new features:
Here are two test animations showing the diference between.
Using the particle generation with isosurface subdivisión.
This is how it would look with the old Solver versión: http://www10.informatik, uni-erlange...4_1noparts.mpg.
And this with the new one: http://www10.informatik, uni-erlange...c4_2wparts.mpg.
Both Simulations use a resolution of 64, however, the versión with particles.
Takes significantly longer (almost twice as long).
The.blend file for a similar setup can be found here: http://www10.informatik, uni-erlange...estmanc4.blend.
(Minor tips for this file: dont enable subdivions of characters until rendering.
Thus leave of for simulation, as it uses the rendering settings. For making.
Nice pictures switch on subdivisión, and osa).
And here a picture of old vs, new (for webpage or so): http://www10.informatik, uni-erlange...nc4compare.png.
Andrea weikert 2006/11/05 22:55:28 cet.
extended Ghost todo support wintab, in order todo better support graphic tablets on Windows..
Basic support for normal pressure sensitivity is implemented, adding other features like tilt etc, shouldnt be todo dificult, now that basic support is there.
Tested with Wacom volito on Windows XP using the pressure sensitivity with Texture Paint todo change size of the brush.
Added additional include dir todo scons, and MSVC 7 Project files - Other build systems might have todo be updated.
Nicmortal kombats Bishop 2006/11/06 02:08:26 cet.
merged Google summer of code sculptmode/multires/retopo tools..
From the tracker:
https://projects, Blender.org/tracke..._id=9&atid=127.
Ton Rosendal 2006/11/06 16:42:38 cet.
patch #4940, by wybren van keulen..
The 2-point perspecitve architecture Camera. http://www.funnyfarm, TV/patch_lens_...lens_shift.mov.
Full log:
https://projects, Blender.org/tracke..._id=9&atid=127.
Ton Rosendal 2006/11/06 19:20:57 cet.
patch #4955, Joshua leung (Aligorith)..
Four more selection options in curve editing.
Select more/less (Control + numpadplus/minus).
Select first/last point.
All nice in menús and Toolbox Even.
Patch note: had todo fix bugs in using continue inside of while () loops.
Turned all oldstyle while () in for() for going over lists.
Brecht van lommel 2006/11/07 00:51:37 cet.
added an option in the IK constraint todo disable stretching, useful..
In rigs with Layered IK constraints. Alos removed the tolerance.
Setting, this value wasnt used in the Solver anymore.
Brecht van lommel 2006/11/07 01:10:37 cet.
added two new blend modes todo image painting brushes, erase alpha and..
Add alpha, for painting transparency in images. When using the eraser.
Tol of a tablet Pen, the erase alpha blend mode is activated.
Geofrey bantle 2006/11/07 01:34:48 cet.
->commit of patch #5132: sepárate by material..
This patch adds a new option todo the sepárate menú in editmode, by material.
It Simply loops th rouge all materiales in the Mesh selects the Faces associated.
With them and calls sepárate ().
Thanks todo Andrea weikert for the patch.
Ton Rosendal 2006/11/07 15:25:59 cet.
patch #4980, by Joshua leung (Aligorith)..
This enables finding data in the outliner.
Usage: fkey (partial string), Control + fkey (partial string, case sensitive).
Shift+fkey todo repeat a search, this Cycles around.
Extra changes:
-Button popups todo enter string now starts activated.
Outliner either shows for armature the Bones, or posechannels or.
Editbones, depending the mode. Was neded todo make searches meaningful.
Although Joshua did very god work on the key functions, there were a couple.
Of issues in his code, and problems in outliner code, that didnt make it.
All work nicely. So, this is quite a revised patch.
Full review log can be found in the patch tracker.
Ton Rosendal 2006/11/07 16:47:10 cet.
long wanted característica for animators: option todo look a view todo always show..
A specific object, so you can se long walkcycles or actions well.
Option is per 3d window, in view properties panel. It a los can optional.
Lok a view todo a single bone Even.
Temporal movie for fun: http://www.blender.org/Bf/0001_0060.avi.
"La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
Sin un resumen solo me apeteció leer el final, y está muy bien.Ton Rosendal 2006/11/07 16:47:10 cet. Long wanted característica for animators: option todo look a view todo always show.
A specific object, so you can se long walkcycles or actions well.
Option is per 3d window, in view properties panel. It a los can optional.
Look a view todo a single bone Even.
Temporal movie for fun:
http://www.blender.org/Bf/0001_0060.avi.
Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
Victor Navone
Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
Chuck Jones
La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
John Lasseter
Pues le que también esta ya en el cvs retopología y sculptmode.
30 años de Star Wars
Borrar.
...y estaba superbueno.
Y miré su perfil. Y vi que era amigo de Daniela. Puaf.
Dos niñas en el parque
no se elevará, nunca más
Vaya, el sculptmode no se cuelga. http://www.zo-logique.org/3d. Blende...x.php3? Zo=com.
...y estaba superbueno.
Y miré su perfil. Y vi que era amigo de Daniela. Puaf.
Dos niñas en el parque
no se elevará, nunca más
Los sistemas de partículas siguen progresando, mola.
Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
Victor Navone
Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
Chuck Jones
La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
John Lasseter
Sencillamente genial, ya tenemos retopología en el cvs. Urrah. Jedihe. Posdata: ya me estaba haciendo falta 3dpoder.
Te refieres a las partículas de los fluidos, ¿no? Porque en los paneles de partículas estándar, no veo nada nuevo.Los sistemas de partículas siguen progresando, mola.
Edito: no había visto el mensaje de Batou.
Última edición por Caronte; 07-11-2006 a las 20:45
Correcto.Te refieres a las partículas de los fluidos, ¿no?
Obtén enseñanza tradicional en arte y cine. Los ordenadores solo son herramientas. Ellos no pueden tomar decisiones creativas, y solo pueden crear trabajos tan buenos como tus conocimientos y tu experiencia les permita.
Victor Navone
Ser "animador" es un regalo que te ganas y un honor que deben adjudicarte los otros.
Chuck Jones
La tecnología no hace las pelí*culas, la gente las hace. No eres un animador sólo porque puedas mover un objeto del punto A al punto B. Eres alguien quien le da vida a un personaje, que es algo que el software y la tecnología no puede dar.
John Lasseter
http://www.blendernation.com/2006/11...and-much-more/. Me encanta todo esto.
-- IMÁGENES ADJUNTAS --
![]()
Ton Rosendal 2006/11/08 11:51:27 cet.
- Action modifier, paths now support speed curve. http://download.blender.org/demo/tes..._0150_sped.avi..
By default the speed maps in the range 0-100 frames, since theres.
Not an actual time relationship here.
Important: this didnt work before, and default curve paths have a.
Speed IPO, so past saved scenes Will work diferent now.
Speed curve points are now drawn on the 3d Path as well. With select.
Información for selected points, if curve object is active.
Duplicating objects with NLA actionmodifiers now a los correctly copies.
Object pointers, so a duplicate works as expected.
Ton Rosendal 2006/11/08 13:03:11 cet.
patch #5069, by juho vepsäläinen (bebraw)..
Enable todo use xkey or del for deleting objects in outliner.
Note: there reasons todo be a bit reluctant with extensiones like this.
Mostly related todo the fact that outliner operations is completely unfinished.
Still. We ned todo spend time on Thinking over how it should evolve, and.
Based on that the proper hotkeys and menús can be added as well.
Ton Rosendal 2006/11/08 13:46:41 cet.
patch #5091, by Ramón Carlos Ruíz..
For numerical pad 2-4-6-8, it adds a step value in Degrees in the user.
Presets. Code had todo be rewritten some.
Ton Rosendal 2006/11/08 16:22:59 cet.
patch #5126 by ben stabler..
In 3d window, Ortho view, you can use shift+b todo zoom in todo a border.
Ive disabled it for perspective, that doesnt work at all with this.
Ton Rosendal 2006/11/08 22:20:38 cet.
feature: group duplicators now are recursive, so group-duplid can be..
Grouped and become a new duplicated group, and so on.
Important note.
No chek for eternal loops, so ive hardcoded limited it todo 5 levels.
No support for animation or deformation/modifiers/constraints.
So, only fun for the props and architecture department.
"La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"
Ahora se ve mejor supongo que para año nuevo sacaran la 2.43.
30 años de Star Wars
Joshua leung 2006/11/09 09:43:27 cet.
this commit adds two of my recent animation editing related patches:.
#5061 - Ipo/action cleaning.
#5071 - Only neded keyframing option.
====================
* ipo/action cleaning:
It removes un-necessary keyframes from individual ipo curves.
In both editors, the hotkey is currently the ok. Alos accedeble from menús of each editor.
There is currently a threshold popup. This sets the value that the cleaner uses todo determine if two keys have same time/value.
There are a few improvements that could still be made, such as:
-There are a few cases that it still doesnt handle yet, such as when un-neded keyframes lie on a linear line (and similar cases). This shall be improved son.
Also, for some reason, After running cleaning while in ipo editor editmode, all but the active curve are hidden.
====================
* only neded keyframing option:
This patch adds a new keyframing option for objects and Bones. It only adds keyframes where they are neded, judging from the surrounding points on that curve.
Notes about this keyframing option:
-Works like the existing avail option, except it checks if the keyframe.
Is neded.
Currently uses hardcoded threshold for determining if same value.[quote]/* cases where keyframes should not be added:
* 1. Keyframe todo be added bewten two keyframes with similar values.
* 2. Keyframe todo be added between two keyframes with similar times.
* 3. Keyframe líes at point that intersects the linear line between two.
Keyframes.
*/.
[/unquote]
Ken hughes 2006/11/09 15:30:11 cet.
patch #4896, submitted by juho vepsäläinen (bebraw):.
Allows degr field in Mesh tools accept negative and positive float values.
From range [-360, 360].
Peter schlaile 2006/11/09 19:58:03 cet.
== Sequencer ==.
Added enhancements by blendix (patch #4919: replace sequence effect between).
It adds the following things:
-You can add a sequence strip afterwards in the middle of an effect chain.
(You have todo move strips around before, so that there is rom for it.
Blender Will ask you then, if you want todo add in between or After the.
Selected strips).
In the case you messed it up and want your effect strips todo be reassigned in.
A diferent way, there is the new r-key. Just select thre arbitrary.
Strips and press r. If you dont create a cycle, those Will be connected.
To a new effect chain.
Fixed freing of imbufs on changes todo properly take into account dependencies. An example of a simple case that went wrong is one image strip with two.
Glow effects, changing the parameters of the first Glow strip Will not.
Result in any updates. Basically only direct dependencies were taken into.
Account, which resulted in the image preview not being updated in some cases.
Let the Sequencer detect an active sequence strip if none is defined, todo.
Get rid of annoying error messages when trying todo add an effect todo a.
Selected sequence strip right After loading a file.
Delete is less destructive. If you deleete somewhere between other strips.
Blender now tries todo relink in a reasonable way.
The active sequence strip is now displayed with a light instead of a dark.
Outline, which makes it easier todo spot, and is especially useful for the.
Tools using the active sequence strip.
Ability todo view the final result when editing inside meta strip.
The channel button was modified todo a los allow negative numbers.
Where -n is n levels up the meta stack. There is probably a nicer bien todo.
Specify this, instead of (ab)using the channel button, but this sems todo.
Work quite eficient.
Alos a small bugfix: dont crash on loading files from newer versións with.
An unknown effect strip.
Peter schlaile 2006/11/09 23:23:09 cet.
== Sequencer ==.
This adds support for Generator effect strips, which dont ned necessarily.
An input strip and my versión of Matt Ebb [ #5035 ] solid color.
Sequence strip.
Todo: with a Little bit more tweak it Will be posible todo make animated.
Effect plugins and my still unfinished bake-strip.
For the solid color-effect, todo quote Matt:
This is nice and simple, just provides a solid colour that set in a colour picker in the properties popup. This is something weve neded for a long time, and i got totally sik of having todo make black, png and white, png just todo do fades, so i coded this.
Ton Rosendal 2006/11/10 11:17:04 cet.
old característica request: undo system now restores images without reloading..
Was surprisingly easy todo add, compiant with file reading and undo code.
Currently only the image->ibuf gets restored, and its OpenGL Binding, so.
For realtime texture it works nicely. Alos texture images are not Fred.
Inbetwen undo steps.
Notes:
-Painting textures Will just kep the Painted image, there no undo.
Yet for that.
If this works satisfying, ill extend it todo compositing previews.
Test it well please.
Ton Rosendal 2006/11/11 17:45:17 cet.
experimental característica, especially for the animation department:.
The object proxy.
Or simple said, local control of referenced data from libraries.
Having library files with referencias is a very common Studio setup, and.
Blender did do quite well in that área. Were it not that for character.
Setups it was imposible todo use still.
This commit Will enable a full rig+character todo remain in the library.
And still have - Under strict control - Local Access for animation edits.
Full log: http://www.blender3d.org/cms/proxy_objects.824.0.html.
Limpiar curvas, eso está muy bien. Gracias, Pedro.
...y estaba superbueno.
Y miré su perfil. Y vi que era amigo de Daniela. Puaf.
Dos niñas en el parque
no se elevará, nunca más
No se vayan todavía, aún hay más. Peter schlaile 2006/11/11 23:35:40 cet.
== Sequencer ==. Major Sequencer rewrite todo add speed control effect..
Changes:
-Cleaned up large parts of sequence, c removing a lot of unnecessary code.
(We first built old seqar array todo decide, what is visible, then build.
Dependencies with new code, then used old code todo iterate th rouge the.
Strips and deciding using new code what is used and so Forth and so on).
Should be much faster now.
Now we build the strips recursively thereby elemenating the ned of a.
Seperate dependency calculation.
Added a speed-control effect todo change strip speed afterwards.
(Ofers global speed as well as ipo-controlled speed.
There are several modes todo play with:
-Control by velocity (ipo = velocity where 1.0 is normal speed).
Control by frame number (ipo = target frame).
Ipo-value can be rescaled todo frame-value, todo make frame exact matching.
Posible. (matching video tracks todo audio tracks with Ipos.
Demo-blend file is here http://Peter, schlaile.de/blender/Se...roltest, blend.
Since this was a los a Plumíferos request i hope todo be mentioned in the.
Credits.
Enjoy. And por favor test the new Sequencer thoroughly. It is really more like.
A rewrite this time.
Joshua leung 2006/11/12 06:58:59 cet.
== copy pose attributes menú ==.
Ive added a few more options for the copy postura attributes menú - Copy:
* transform loocks.
* IK límites/dof settings.
* custom bone shape.
Ton Rosendal 2006/11/12 10:14:43 cet.
simple & eficient característica request from Campbell..
One of the annoying things in Blender was that the UV faceselect mode.
Immediately forced the object todo draw textured, mimicing how the game.
Engine could show it. For modeling and texturing workflow not optimal.
Uv faceselect mode now draws textured & default lighted, if the view is.
Set todo solid. Switch view todo textured todo se again what the game.
Engine could draw (which is using real lamps, and the per-face lighted.
Flag).
Ton Rosendal 2006/11/12 10:26:38 cet.
new Tog Dual button (for locking bone layers) disabled extend-press..
With shift key.
Ton Rosendal 2006/11/12 14:28:39 cet.
patch #5184, juho v (bebraw)..
One liner básically, makes Toolbox pop up like in 3d window, if youve.
Set it todo reveil on holding RMB.
Ton Rosendal 2006/11/12 14:51:28 cet.
patch #5185, juho v (bebraw)..
Convert menú for text objects (Alt+c) now has option todo directly degrade todo.
A Mesh.
Joshua leung 2006/11/13 09:56:02 cet.
== ipo editor tools ==.
* ipo curve smoothing:
This new tool smoothes (i, resets the adjusts) the handles on selected.
Ipo curves in ipo editor. The Core code is based upon a Python script.
That used todo do this (author unknown).
Available from menús.
Hotkey shift o.
Only available from ipo editor.
If the usefulness of this tool is limited (adding bloat), y Will consider removing it.
Alexander ewering 2006/11/13 18:31:39 cet.
tiny usability fix:.
Until now, pressing alt-a in a Sequencer space without image preview was.
Pretty useless: it only showed an advancing green frame pointer.
Now, if you press alt-a over a Sequencer space with strips, it Will also.
Animate all sequence previews. So, no ned todo press shift-alt-a in that.
Situation anymore.
Of course, pressing alt-a over a preview Will still only play that preview.
Windows other than Sequencer Windows remain unafected by this commit.
Martin Poirier 2006/11/14 01:56:46 cet.
== script: UV export ==.
* SVG export support (gracias todo jarod patch in the tracker).
* faster (*.tga) export (from jarod patch to).
* fixes from the review hilo and the wiki:
** no longer adds the extensión (tga or SVG) if already there.
** adds the object name in between the filename and extensión (and not After the extensión if it was already present).
** renamed options here and there.
Matt ebb 2006/11/14 05:16:05 cet.
added a great new set of Linux Blender icons, conforming todo the..
Fredesktop.org standard.
Many gracias todo jakub steiner, who created these.
(http://jimmac, musichall, cz/weblog....waronblobs.php).
Ton Rosendal 2006/11/14 16:27:43 cet.
next level of proxy support for animation: proxy for duplicated groups..
Notes:
-Only referenced groups (from other files).
Only 1 group (no more duplicates using same group yet).
Only proxy working well for armature or empty.
Is going todo be reviewed in Plumíferos team, but target is that this Will.
Solve a major animation pipeline bottlenek.
Usage, select group, Alt+Control +, pik an object you want todo proxify.
Ton Rosendal 2006/11/14 18:16:16 cet.
new dupli-group feature: you can now set in groups the layers you want..
A group todo show when used for duplicators. Is in the object buttons.
Object and enlaces panel. Note that the duplicator layer itself still.
Defines still visiblitily of entire group.
Ton Rosendal 2006/11/14 22:06:11 cet.
group proxy: now drivers from proxy todo shape keys work..
Ton Rosendal 2006/11/14 19:13:34 cet.
new behaviour for shift+o (set Subsurf on/of) or Control + 0/1/2/3/4 for level..
Now works on selection of objects (as do allmost all hotkeys).
If múltiple selected have diferent settings, it sets all the same.
Alos does Subsurf settings within a dupli-group.
Joshua leung 2006/11/15 11:41:29 cet.
== action editor ==.
A Plumíferos wishlist item: markers working in the action editor todo.
* the user can choose between displaying the scene markers (i, the.
Markers shown in the timeline) or the markers specific todo each action.
By using the next list box on the action editor Header. This is specific.
To each instance of the action editor.
* the display of the markers currently still neds improvement. At the.
Moment, the triangle icons + text are drawn below all the last row of.
Keyframes. As such, ive made it draw yellow vertical lines which.
Span the height of the action editor, todo a los indicate markers.
Comments on this and a los help getting the triangle thingies todo float.
Above the bottom scroll bar are warmly appreciated.
* there are a few minor update issues with editing a marker in the.
Timeline and the markers in the action editor which Will be fixed son.
* there are a los a few hotkeys todo still add.
Enjoy.
Ton Rosendal 2006/11/15 15:41:04 cet.
patch #2307, by Bob holcomb..
Loadsa new composición nodes, most added in new menú mattes.
Seperate into yc.
Combine yc.
Seperate into yuv.
Combine yuv.
-(chroma) diference matte.
Chroma key.
Luminance key.
Color Spill correction.
Main problem is missing docs still. Bob is working on it, hell also.
Make toltips for all buttons.
Some UI things might change to, like more clear names.
Ton Rosendal 2006/11/15 16:18:06 cet.
patch #5166, juho v (bebraw)..
New composite node: flip (x/y/both).
Se ve que quieren sacar pronto la 2.43.
...y estaba superbueno.
Y miré su perfil. Y vi que era amigo de Daniela. Puaf.
Dos niñas en el parque
no se elevará, nunca más
Genial la aportación del selector de color para los fades. Lo eché mucho de menos en la última chapuza que hice con Zonalunar (a ver cuándo puedo subirla).
Y lo de la curva temporal también tiene muy buena pinta.
Joshua leung 2006/11/16 05:01:01 cet.
== action editor makers ==.
* there is now a característica todo (de)select all markers. Can be found in menú or vía the hotkey Control a.
* the markers menú is now not drawn when marker set is none.
* some other minor code cleanups.
Joshua leung 2006/11/16 05:22:17 cet.
action editor markers bugfix:.
Now it is posible todo select múltiple markers in action editor when doing.
Shift + RMB click.
"La vida es como el tetris, cuando llegan los palos no sabes como encajarlos"