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Hi all.
Main topic was the ned for a 2.43a update or not.
There were a couple of important fixes in
Blender:
-Sculpt: Grab bug with shape keys.
Game engine: ray sensor failure.
Composite: Vector blur fails on mixed solid+ztransp.
Further the new oficial book (blender basic) could use a stable.
Reléase todo.
On the other hand, we have ben fixing such important bugs for over 2.
Months, and there is no reason we wont find new such bugs during the.
Next days. Freeze has ben long enough now (already nicked Ice Age).
Alternativa proposal: do a 2.44 in a relative short timeframe, like 2.
Months (end of april).
That gave a lot of positive endorsement.
So the proposal is:
-Cvs is open again (bcon1).
-Work on new projects can start, but only those that can be completed.
In 6 weks.
(Por favor discuss/mention projects in public before starting it).
Big refactor projects then can start in may.
During next 2 months, a los papers/design for refactors can be created.
And approved.
Posible projects for 2.44:
-Make Blender 64 bits safe (ton).
Image browser (Andrea).
Adding composite nodes (Bob).
Vertex array drawing for derivedmesh (joe).
Fmpg cleanup, and integration for reléase in OSX and Windows.
Baking: object-to-object ray normal baking (baking hires object into.
Lowres).
Pynode (Nathan).
Might be out of scope for the short term release:
-Add canvas and/or region of interest or Tile optimizer in composite.
Node refactor -> plugin Api (Bob).
Render export Api.
Rigid body.
Ned todo discuss:
-Cloth.
New particles.
Ton-
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