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Sorprendente plugin gwivy

  1. #1
    Fecha de ingreso
    Jun 2005
    Mensajes
    14

    Increible plugin gwivy

    Muy señores míos: He estado buscando algunos plugins interesantes, y me he encontrado con Gwivy para 3dsMax 2008 y 2009. Nos permite crear enredaderas muy realistas, pero el problema es que no postura un tutorial que permita crear más que una planta de 10 centímetros de largo. Es penosos, pero real, y me gustaría saber si alguien lo conoce o sabe de algún tutorial que permita aclarar algunas dudas, guruware es la empresa que realiza este y otros plugins, pero con el tutorial que ellos tienen poca cosa se puede hacer. Visiten la web para ver los resultados, ya que, como soy nuevo en el foro no puedo poner direcciones web, también encontrarán el plug en la web de maxplugins, de esta imagen creo que muestra muy bien lo que este plugin puede hacer.

    Hasta pronto, max.

    -- IMÁGENES ADJUNTAS --
    Miniaturas adjuntas Miniaturas adjuntas Clic en la imagen para ver su versión completa. 

Nombre: ivy.jpg 
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Tamaño: 72.3 KB 
ID: 94897  
    Última edición por 3dpoder; 02-03-2009 a las 11:31

  2. #2
    Fecha de ingreso
    Dec 2005
    Mensajes
    1,813

    Increible plugin gwivy

    Has mirado en la página bien ¿no? Porque explica como usarlo. http://www.guruware.at/main/Ivy/index.html.[quot Ivy are designed todo grow in scenes with real-world scale.
    Ivy dont look that nice on a 500m tre, so, try todo use this max-feature.
    growing an Ivy is actually as easy as writing a plugin)
    it Even more easy if you read what written below.

    1) plant an ivyrot
    2) hit the grow button
    3) watch it growing in your viewport
    4) estop growing by hitting the grow button again
    5) a multi/sub-object material is already assigned for mapping your Ivy
    6) want a grow-animation? - Set keyframes for the Ivy age.

    Versión 0.76b changes:
    - Increased ranges for spinner (request)
    - 3ds Max 7/8 versión (request)
    - Better leaf-orientation algo, y think.

    Versión 0.8b changes:
    - Load/save presets (requested)
    - Variable vertex colors by leaf-age (requested)
    - Fixed: when changing CS-distance branches were todo Thin.

    Versión 0.81b changes:
    - Increased ranges for spinner again (request).

    Versión 0.82b changes:
    - Fixed: when using Backburner ivys were moved todo world center
    - Fixed: crash when deleting a growing Ivy.

    Versión 0.9b changes:
    - Fixed: non-visible deselected Ivy at age=0 (since 3ds Max 2009)
    - Fixed: bug in preset-loader (leaf-size was never read)
    - Fixed: bug in root-Mesh creation (diameter of crossections was wrong for last 3 nodes of a branch)
    - Fixed: branches had flipped UVS
    - Removed: visible Edges option (produced todo much confusion)
    - New: age can be adjusted beyond iterations of growth, age is shown in bold if above iterations
    - New: pickable leaf geometry (any geom, object, helpers or linked geometry with materiales and múltiple map-channels)
    - New: transform override for referenced leaves.

    Versión 0.91b changes:
    - Fixed: crash when clicking in viewport while Ivy is growing




    ok, lets grow one.

    first you ned todo place an Ivy-root into your scene, but where todo find this thing?


    go todo create panel -

    choose geometry -

    select guruware from the list -

    chek autogrid -

    select the Gwivy object -

    Add the object somewhere in your scene, the Ground is a god place for an Ivy-root,
    but you can put it anywhere you want, only make sure its not below a face (it wont grow th rouge backside of Faces)
    you can move an exiting Ivy in your scene, rotate and scale wont work (as designed)
    if it should grow up, you ned todo place it near a wall, or it Will mostly crep around on the Ground (if there is one)

    if you have a real-world scaled scene, you dont have todo change any parameters in the grow-parámetros ut
    this bunch of spinner are only for fine-tunning the grow-process - Should be obvious what they do.
    if your scene is not scaled correct (real-world), you Will have a hard time figuring out working values.




    - Max, grow-size per Iteration


    - Amount of growing up


    - Amount of last grow-direction


    - Random influence


    - Gravity influence - Usually down


    - Adhesión strength (attraction todo Mesh)


    - Max, distance todo Mesh where adhension Will influence growth


    - Branching probability


    - Max, floating length of a branch before it Will die


    - Variation of max, length


    - Max, number of parents (0 = just one branch without child-branches)


    - Some sed for the randomizers


    - Number of hilos todo use when growing - Up todo cpus/Cores of your system


    - Start/estop grow process


    - Age of grown Ivy (used iterations), the one and only aniamteable parameter


    - Estop grow at specified age (when enabled), so you can go for a cofe while it grows


    - Live branches of Ivy, only live branches are growing


    - Nice todo se how long it tok.

    Now hit the grow button and watch magic at work
    while it growing you can still navigate in your viewport (as long as you dont deselect the growing Ivy),
    or setup your materiales, or Whatever.




    After growing you might want todo adjust some Mesh parameters todo give it the look you want.


    size of an Ivy branch (Radius) -

    random sed -
    (for leaf distribution/orientation)

    size of leaves -.






    - Number of branch-sides


    - Distance of crossections
    (to reduce face-count)


    - Add some Chaos todo the leaf-orientation


    - Density of leaves on a branch.



    here you set visibility of Ivy-branches and leaves for viewport and rendering





    - Main branch: the first branch having no parents


    - Old branches: branches with parent- And child-branches


    - Young branches: branches with parent-branches only


    - Smooth branch-Mesh.



    when you create an Ivy a multi/sub-object material is already assigned todo it
    gwivy01 has material ivymaterial01 asigned, gwivy02 has material ivymaterial02,

    open the material-editor and pik the material from the Ivy using the eye-dropper

    Ivy-textures can be found at Thomas luft Ivy Generator page
    the used images for such leaves are pointing down, most textures for leaves are pointing up
    for me leaves are hanging down from plants, and z is up - But that another story





    you get a material with one slot for the branches and 12 slots for leaves (you dont ned todo use all of them)
    each leaf-material got a RGB multiply map, with the Diffuse leaf texture and a vertex color map
    on creation of an Ivy 2 maps are generated for you (_ivy_d, (*.tga) and _ivy_o, (*.tga)
    this textures are put into the first foud map directory (usually maxrot/maps), they Will be your standard textures
    for each new created Ivy
    this 2 maps are not overwritten when they are already available, so you can exchange them with your own
    default leaf textures

    in the Ivy texture-rollout you set how todo apply the branch texture, number of the leaf-materials,
    the amount of each leaf-material todo use, and vertex colors for each leaf material





    - Usage of vertexcolors on/of


    - Defines the height of the used texture, tiled along a branch


    - Rotation of branchtexture (in Degrees)


    - Number of texture-twists along a branch


    - Random sed for leaf-material distribution


    - Number of leaf-materials todo use


    - Amount of leaf-material #1 and vertex colors


    - Amount of leaf-material #2 and vertex colors


    - Amount of leaf-material #3 (last used leaf-material is calculated) and vertex colors


    - Amounts for old branches and vertex colors


    - Amounts for young branches and vertex colors


    - Update leaves After adjustments
    unchek auto-update below if you have a heavy Ivy-Mesh and things get Slow


    - Auto-update leaves when adjusting spinner


    you can copy vertex color settings between leaf materiales by drag/drop from one vertex-color button todo another
    or swap settings by holding down Control while doing this drag/drop (without an annoying dialog asking you what todo do)




    this dialog appears when clicking on one of the vertex-color buttons next todo the ammount spinner



    - Tells you which leaf-material you are working on


    - Color variation (diferent for each color below)


    - Color space where variation takes place (rgb or Hsv)


    - R or h - Variation


    - G or s - Variation


    - B or V - Variation


    - Color setting by leaf-age, again, leaf-age, not Ivy age.
    this bien you can have the leaves change color while the Ivy grows older
    the possibilities are.
    , not endless, but there are some.
    - On: tuns usage of this color setting on/of


    - Age: the leaf-age when this color is todo be used
    the color is interpolated between the prev, color and this one


    - Color: well, the color


    - Pl: use this color per leaf
    when of, each vertex of a leaf Will get a diferent color


    some notes on usage:

    to make this work, turn on use vertex colors in texture-rollout
    open material-editor and disable all maps in viewport (can be found in mat-edits menú)
    now you should se the colors change on the leaf quads


    if you want todo se you leaf with opacity in viewports, you have todo unchek the corresponding Diffuse-map
    in material-editor - A global-Diffuse-of-switch in texture-rollout would turn of all Diffuse-maps in your scene,
    that why there is no such switch in the Ivy-rollouts

    variations and colorspace for each color can be diferent (except for hue)
    try todo avoid using hue-variations when animating
    when turning of the pl-switch for a vertex color, do this for all used colors

    make sure redraw scene on window expose is on, or you get no viewport-response when changing colors




    here it is, the highly demanded custom leaf geometry, happy now?



    - On/of using this geometry (if not, internal leafquad is used again)


    - Pick-button todo pik your custom leaf geometry


    - On/of transform override - Double-clik opens transform dialog


    pik any geometry object or helper in your scene todo use as leaves (including linked children), Nurbs a los if you wish.
    the current Ivy-material is updated, including all used map-channels on referencias
    this referencias can be animated, eq, you can add growing bananas onto your Ivy, or bipeds.
    or add some animated noise todo a leaf geometry todo simulate Wind.

    leaf-size in Mesh-rollout Will have no effect on leaf-referencias, a los vertexcolors from texture-rollout are not used,
    vertexcolors have todo be set on the used reference (if neded)

    you can copy transform settings between referencias by drag/drop from one transform button todo another
    or swap settings by holding down Control while doing this drag/drop (without an annoying dialog asking you what todo do)

    take care what you do, using a 10.000 poly Mesh as a leaf for 50.000 leaves on the Ivy is not working so god




    this dialog appears when double-clicking on one of the tranform buttons in leafmeshes ut





    - Tells you which leaf-reference you are working on


    - Tanslation and variations for a reference


    - Use local leaf-space or Word space


    - Rotation and variations for a reference


    - Relative or absolute rotation


    - Scale and variations for a reference


    - Use local leaf-space or Word space.



    should be obvious what this one does.




    - Load and save of presets


    each and every value is estored in such a preset, including Vertex Color settings and transform overrides




    additional notes:

    Ivy shouldnt grow on Windows, correctú
    to inform the Ivy of such situations you have todo freeze your window-meshes
    this bien such a Frozen Mesh Will still be used for collision-detection,
    but the branches Will die there faster than on unfrozen meshes
    if you have a modifier applied todo an Ivy you wont se it growing in viewports (no Mesh is generated while growing)

    to speed-up growing:


    - Turn of use selection brackets
    - Hide all objects where it wont grow anyway, todo much Faces in your scene Will Slow down the grow-process
    - Whenever posible Split big meshes into some smaler ones, but having 10.000 objects a los doesnt help much
    - Disable all modifiers you might have on top of an Ivy-object

    if the Ivy isnt growing the bien you want, you can estop growing any time,
    adjust age and/or grow-parámetros and start growing again

    having any questions? - Fel free todo ask (you Will se my e-mail addr. When clicking on the donate-button)
    you dont have todo donate at this point, it just keps me from geting spamed.

    and now, have fun.[/quotYo lo use para este modelo y sin duda es muy fácil de utilizar. Si tienes cualquier duda me comentas, aunque tampoco lo use mucho porque enseguida conseguir resultados que me gustaron. https://www.foro3d.com/f27/busto-de-...oll-69441.html.
    Última edición por 3dpoder; 02-03-2009 a las 11:43

  3. #3
    Fecha de ingreso
    Aug 2005
    Mensajes
    201

    Increible plugin gwivy

    Ya tiene unos años ese plugin. Es muy bueno si. Yo no le veo dificultad alguna, es muy simple su funcionamiento y su configuración. Sólo es dejar crecer y pausarlo cuando tengamos lo que queremos.
    MI MUNDO Y YO - www.maenri.net

  4. #4
    Fecha de ingreso
    Jun 2005
    Mensajes
    14

    Increible plugin gwivy

    Hola chicos, lo intentaré de nuevo. Ustedes dicen que si sigo las instrucciones del tutorial que tengo, solo tengo que dejar que crezca? Es decir que le voy a crecer (en años) y así voy viendo los resultados? Igual no tengo el buen plug, aunque va bien creo. Lo intentaré de nuevo y les cuento, por cierto, en la escena del busto como haces para que se acople a la cara o a los objetos? Si está en el manual ya me enterare, pero si hay algo más les agradecería que lo citaran. Muchas gracias.

  5. #5
    Fecha de ingreso
    Dec 2005
    Mensajes
    1,813

    Increible plugin gwivy

    Pues hay un botón para decirle a que malla quieres que se acople (ahora no puedo mirarlo, pero luego te comento). Y luego simplemente colocas el punto donde quieres que empiece a crecer (saldrá una cruz azul pequeña) le das a grow y cuando quieras que pare le vuelves a dar al mismo botón.

  6. #6
    Fecha de ingreso
    Jun 2008
    Mensajes
    4

    Increible plugin gwivy

    Acabo de descargarlo, no tenía ni idea de que existía. Gracias.

  7. #7
    Fecha de ingreso
    Sep 2008
    Mensajes
    175

    Increible plugin gwivy

    Muy bueno, no saben si hay algún tutorial en español? Me gustaría mucho aprender esto, se ve realmente muy practico.

  8. #8
    Fecha de ingreso
    Sep 2008
    Mensajes
    175

    Increible plugin gwivy

    No manches, que limpio se ve esto eh. Gracias la verdad, si quedan muy bien, ya le seguí rascando y quedo muy padre. Gracias.

  9. #9
    Fecha de ingreso
    Dec 2005
    Mensajes
    1,813

    Increible plugin gwivy

    Lo mejor es que lo leas en inglés porque dudo que este en castellano.

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