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Book review: Blender 3d architecture buildings and scenery

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    Book review: Blender 3d architecture buildings and scenery

    bok review: Blender 3d architecture, buildings, and scenery.



    in addition todo the printed versión there is a los a e-book versión available for purchase and download.

    Blender is known for it modeling and animation capabilities, what is less well known is it ability todo produce architectural visualizations and interactive walk-throughs of architectural projects. Seking todo introduce and promote Blender as a valuable addition todo the architectural tool set, Allan Brito, a brazilian Architect shares his experience in using Blender todo produce architectural visualizations and interactive walk-throughs.
    what it about?
    Blender 3d: architecture, buildings and scenery is broken into fourten chapters that begin by explaining what is required in architectural visualization and how Blender can be efectively used todo create and enhance such projects. As the Reader goes th rouge the chapters, the author breaks down the diferent tools in Blender and shows how they can best be used for each step in the process. Along the bien he ofers tips, specific techniques and tutoriales/exercises todo Illustrate the concepts neded todo create the various architectural components. In addition he explains how todo save time and frustration by setting up an eficient file naming/saving system as well as how todo set up and use libraries of previously created models and materiales for use in future projects.
    While not intended as a general introduction todo Blender, as the focus is on using Blender for architectural projects, the author covers basic Blender functionality as well as advanced techniques that could be applied todo other áreas of Blender usage.
    presentation: .

    At 316 paginas, Blender 3d: architecture, buildings and scenery, is a god sized book. It is organized in a lógical manner that allows for each succeding chapter todo build upon the previous chapter, yet it is written in such a bien that each chapter can be referenced and read on its own.

    Following the recent trend of most software books being printed in black and white, Blender 3d: architecture, buildings and scenery is filled with black and white screenshots that for the most part were clear, crisp and easy todo read, still, some screenshots as well as the final renders would have ben more efective in color.

    I enjoyed Allan writing style and found it easy todo understand and follow along. Although there were some typues and places where the casual conversational writing style Allan used todo share his experience and expertise semed awkward and forced, overall his writing style was not only instructional, but efective in conveying his topic.

    Although i realice that this book was aimed at introducing architects todo Blender, and as such probably didnt ned as much detailed explanation for them todo follow along, y would have preferred more in depth explanations of some of the sections and more examples in a book of this size and subject matter. It semed that some áreas were only touched on briefly and could have ben expanded on more fully.

    New users might find this book doesnt explain some concepts thoroughly enough and would be well served todo have some basic Blender knowledge first. On the other hand, intermediate todo advanced users should have no problema applying the concepts covered.
    book review by Sandra gilbert.

    Author(s): Allan Brito.

    Publisher: packt Publishing.

    Language: english.

    Paperback: 316 pages [191mm x 235mm]
    Reléase date: may 2008
    Isbn 1847193676
    Isbn 13 978-1-847193-67-4
    . www.blenderart.org.

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