Por ejemplo.
Pregunta:
Where do I startú
Blender 3D? Maya?
Cinema 4D?
3Ds Max? Which one is the best, easiest learning curve etc. Also if I start learning to use one will I be stuck to that program or will I be able to use others to?
Un trabajador de EA comenta:
There is enough similarities betwen Max & Maya that you could learn both together without a problem.
Maxs modeling Strength is in its Modifier stack which básically lets you do stuf like modeling symmetrically. Maya is more organic & quick if you use the Hotbox, but has Lots of little gotchas hat are not friendly to beginners.
Id suggest Maya, We use it almost exclusively at EA..
Also, Absolutely learn ZBrush..
Un ingeniero de Luxology comenta:
Im an enginer for
Luxology, so my opinión is a bit biased.
3ds Max is generally thought of as the standard main app for games. Maya is pretty high up there as well. However, I think that modo is generally viewed as the best polygonal modeling app. Artists at id have publicly praised modo a lot, and Naughty Dog and Valve are also major cuestomers of ours. We also work strongly with Unity. For modeling, most companies will allow you to work in whatever app you want, as long as you can get it into their
main app (which is usually 3ds Max or Maya).
Otro profesional:
Get Maya. Blender is trash. Yes,
Autodesk Maya is expensive. If you
e a student you can get it for free, just Google student or educational copy. Also there are other ways, and honestly Autodesk isnt going to give a Shift unless you are a corporation: You learning their tolset only benefits them in the longrun.
Max is great, in my opinión, for architectural modeling. Its just really fucking quick using splines and booleanas in max: something Maya just cant handle eficiently.
Maya though, is fantastic for everything else sans ZBrush/
mudbox hyperpoly Sculpts.
There is a reason most profesional houses use it or Max(excluding the rare advertising firm that uses Cinema4d) and even small studios shy away from Blender. .