Cita:
As for how i did it: im using a noise deformer todo distress the Mesh a bit at the right amount/frequency.
The ton line is Maya tonline característica with some texture mapped into the line width map attribute. The texture is then animated a bit todo break up the line weight.
The noise deformer has a slightly diferent frequency on the color pass and the ton line pass.
The color pass is rendered in Mental Ray todo get the Shading i want, and the ton line pass is rendered using Maya renderer (mr doesnt handle the ton paintfx Stuff well).
Comp the layers together with some layer blending modes in After Effects.
There nothing Earth shattering going on technológically. It just tok a lot of nodling todo find the right mix.