Ubisoft lays off one thousand two hundred employees in its cost-cutting plan

Published on May 24, 2026 | Translated from Spanish

Ubisoft has confirmed a workforce reduction of 1,200 employees over the last fiscal year, dropping from 20,729 to 16,590 workers. The company is implementing a restructuring plan to adjust fixed costs to 1.25 billion euros annually by March 2028. Layoffs will continue in the coming years.

Ubisoft office cubicle landscape during restructuring, rows of empty desks with darkened monitors, a single employee packing personal items into a cardboard box while a manager observes from a glass-walled conference room, financial charts on screen showing declining headcount from 20,729 to 16,590, cost-cutting documents scattered on a table, cold fluorescent lighting, desaturated corporate tones, technical illustration style with data visualization overlays, photorealistic architectural render, dramatic shadows emphasizing isolation

The graphics engine and development suffer after the adjustments 🎮

The workforce reduction directly impacts development teams for key franchises like Assassin's Creed and Far Cry. With fewer programmers and technical artists, production cycles lengthen, and optimization of proprietary engines like Anvil and Snowdrop faces delays. Ubisoft now prioritizes lower-risk commercial projects, putting experimental initiatives that required more human resources on hold.

They cut staff but keep the same old bugs 🐛

The funny thing is that, with 1,200 fewer employees, launch bugs remain the same. Maybe the bugs also have acquired rights or are part of the union contract. Meanwhile, executives keep their bonuses for cutting costs, proving that at Ubisoft, the only thing not optimized is the top executives' paychecks.