Ubisoft has confirmed a workforce reduction of 1,200 employees over the last fiscal year, dropping from 20,729 to 16,590 workers. The company is implementing a restructuring plan to adjust fixed costs to 1.25 billion euros annually by March 2028. Layoffs will continue in the coming years.
The graphics engine and development suffer after the adjustments 🎮
The workforce reduction directly impacts development teams for key franchises like Assassin's Creed and Far Cry. With fewer programmers and technical artists, production cycles lengthen, and optimization of proprietary engines like Anvil and Snowdrop faces delays. Ubisoft now prioritizes lower-risk commercial projects, putting experimental initiatives that required more human resources on hold.
They cut staff but keep the same old bugs 🐛
The funny thing is that, with 1,200 fewer employees, launch bugs remain the same. Maybe the bugs also have acquired rights or are part of the union contract. Meanwhile, executives keep their bonuses for cutting costs, proving that at Ubisoft, the only thing not optimized is the top executives' paychecks.