The city-building simulator Town to City, developed by Galaxy Grove and published by Kwalee, leaves Early Access on Steam next May 26. This game allows players to create a vibrant settlement without the limitations of a traditional grid, freely placing houses, shops, and infrastructure to shape their own city.
Freedom of construction without technical constraints 🏗️
The game's engine bets on a free placement system, eliminating the rigidity of grid cells. Buildings adapt to the terrain through dynamic adjustment algorithms, allowing organic shapes and curved streets. Resource management and citizen satisfaction are updated in real-time, with a day-night cycle that affects NPC behavior. The developer has optimized performance to avoid stuttering when the population exceeds 500 inhabitants.
The chaos of being a mayor without a level 😈
Finally, you can place a shoe store next to a nuclear power plant without anyone protesting. In Town to City, urban planning is a suggestion, not a rule. If you want your citizens to live in a maze of messy houses, go ahead. But don't complain when the plumber gets lost and leaves you without drinking water for a week. After all, chaos is also a style of urban planning.