The Necromancers Tale: undead army arrives on consoles June twenty-fourth

Published on May 16, 2026 | Translated from Spanish

The gothic RPG The Necromancers Tale, developed by Psychic Software and published by Silver Lining Interactive, lands on PlayStation 5, Xbox Series, and Switch 2 on June 24. Already available on PC since July 2025, the title invites players to master rituals from an ancient grimoire to raise an army of the undead. The proposal combines dark strategy with a dense narrative, where madness and communication with the beyond are key tools for survival.

A necromancer in a black robe raises a spectral staff over an army of skeletons and zombies in a gothic castle illuminated by green flames.

How the graphics engine enhances ritual darkness 🕯️

The game runs on a proprietary engine that prioritizes dynamic lighting and particle effects to create oppressive environments. Each necromancy ritual is rendered in real-time, with shadows reacting to the player's movements and their sanity state. On consoles, the studio has confirmed a 60 frames per second rate in performance mode, while on Switch 2, a stable resolution is maintained thanks to texture optimization. The AI system for undead minions has been rewritten to prevent them from getting stuck in complex scenarios, a common issue in the PC version.

Raising the dead: the group therapy nobody asked for 💀

Because yes, raising a skeleton from the ground might sound like a weekend job, but in The Necromancers Tale, it's almost an office routine: you manage resources, deal with bosses (literally, severed heads), and, along the way, lose your mind a bit. Sure, at least your corpse colleagues don't ask for a raise or complain about the coffee. We just hope the health insurance covers exorcisms.