Subdividing geometry in Blender usually comes with a nuisance: the new vertices and edges get mixed in with the originals, forcing you to manually filter them using Checker Deselect or Select Inverse. The free add-on Subdivide Select New, created by Funkworks, solves this at its core: subdivide a face, a loop, or a ring, and it leaves only the newly created geometry selected.
How the automatic filtering of new geometry works 🛠️
The tool operates directly in Edit Mode, accessible from the Mesh menu, the right-click context menu, or via the F3 key. When subdividing, the add-on identifies and selects exclusively the generated vertices and edges, leaving the original geometry deselected. This allows applying operations like beveling, sliding, or extruding to the new cuts without extra steps. It works on individual faces, edge loops, or face rings, streamlining precise modeling workflows.
Goodbye to the inverse selection dance 🎉
Finally, someone thought of those of us who spend more time deselecting than modeling. Before, subdividing was like ordering a pizza and having them also bring your neighbor's raw dough. With this add-on, the new vertices come to the party on their own, and the originals stay home. Now we just need it to also take out the trash and pay the rent.