Alphawing Studio announces Samurai Bringer: Rampage, a title that retains the voxel aesthetic and samurai comedy of its predecessor, but shifts gears towards the autobattler genre with deck-building. Scheduled for PC via Steam in 2026, the game will support English, Japanese, Traditional and Simplified Chinese. The proposal promises automated combat where each card defines the chaos.
Voxel engine and real-time card system 🎴
Technically, Rampage abandons the direct control of the first Samurai Bringer to implement a system where the player builds a deck of skills and units. During battle, these cards execute autonomously in a 3D voxel scenario. The graphics engine maintains the visual identity of the original but optimizes performance to manage multiple simultaneous encounters without sacrificing fluidity. The enemy AI adapts to the player's card combinations.
Samurai who don't follow orders since 2026 🤣
The shift to autobattler means your samurai will do whatever it pleases based on the cards you give it. Forget about controlling every strike; now you just watch your voxel warrior decide it's the perfect time to do a backflip while arrows rain down. It's like having a ninja dog: you give it instructions, and it interprets them its own way, usually with comical results.