Alphawing Studio announces Samurai Bringer: Rampage, a title that retains the voxel aesthetic and samurai comedy of its predecessor, but shifts gears toward the autobattler genre with deck-building. Scheduled for PC via Steam in 2026, the game will support English, Japanese, Traditional and Simplified Chinese. The proposal promises automated combat where each card defines the chaos.
Voxel engine and real-time card system 🎴
Technically, Rampage abandons the direct control of the first Samurai Bringer to implement a system where the player builds a deck of skills and units. During battle, these cards execute autonomously in a 3D voxel environment. The graphics engine maintains the visual identity of the original but optimizes performance to manage multiple simultaneous encounters without sacrificing fluidity. The enemy AI adapts to the player's card combinations.
Samurai who don't take orders since 2026 🤣
The shift to autobattler means your samurai will do whatever they feel like based on the cards you give them. Forget about controlling each strike; now you just watch as your voxel warrior decides it's the perfect time to do a backflip while arrows rain down. It's like having a ninja dog: you give it instructions, and it interprets them in its own way, usually with comical results.