Psyonix has announced during the RLCS 2026: Paris Major that Rocket League will migrate to Unreal Engine 6, the successor to Unreal Engine 5. The free-to-play vehicular soccer game, available on PS4, Xbox One, Switch, PC, Mac, and Linux, will take a significant technical leap. This change promises to optimize performance and open up new graphical possibilities for players on all platforms.
The new version of the graphics engine and its implications 🚀
Unreal Engine 6 introduces improvements in dynamic lighting and collision physics, key aspects for a game like Rocket League. Psyonix has confirmed that the transition will be gradual, maintaining compatibility with current hardware. The developers have worked to ensure the gameplay experience retains the smoothness of 60 fps on last-generation consoles. The use of Lumen and Nanite will be updated to offer a more accurate representation of vehicles and the arena.
Now cars will crash with more realism (and style) 💥
Veteran players fear that the switch to Unreal Engine 6 will make their beloved Switch pixels look even blurrier. But there's no drama: Psyonix promises that aerials will look as smooth as ever, only now with reflections on the bodywork that will make you feel like you're driving a luxury car instead of a toy Batmobile. The community is already speculating whether this will fix the usual bugs or just add new ones.