Epic Games has confirmed that Rocket League will be the first title to migrate to Unreal Engine 6, leaving behind the veteran UE3 that has accompanied it since 2015. The announcement was made during the RLCS 2026: Paris Major, surprising the community that expected Fortnite, already on UE5, to be the pioneer. The update promises deep graphical and technical improvements.
Technical Migration: from UE3 to UE6 skipping UE5 🚀
The direct jump from Unreal Engine 3 to UE6 involves a complete restructuring of the graphics engine. Psyonix will need to rewrite physics and rendering systems to take advantage of the new dynamic lighting and virtual geometry capabilities. The PC and next-generation console versions are expected to receive native support for ray tracing and high refresh rates, although users with modest hardware could face performance issues similar to those seen with UE5.
Fortnite watches from the sidelines as Rocket League takes the prize 🏎️
While Fortnite fans were eagerly awaiting a migration to UE6 to improve performance, Epic has decided that the flying cars will be the first to test the new engine. It's like giving the new car to the go-kart driver in a Formula 1 race. Of course, Rocket League players are already wondering if the update will fix the usual bugs or just add more light effects to their regular crashes.