Motorslice: when Nier and Shadow of the Colossus have a brutalist child

Published on May 05, 2026 | Translated from Spanish

Two brothers have created a video game that blends the melancholy of Nier: Automata with the poetic scale of Shadow of the Colossus. In Motorslice, you play as P, a protagonist accompanied by his droid Orb, and your mission is to take down enormous, out-of-control construction machines. Each colossus functions like a puzzle: you must climb them, find weak points, and attack at the right moment. The influence of the classics is clear, but the game has its own cold and sterile identity.

A desolate and gray landscape. A gigantic, rusted construction machine stands like a colossus. A small droid orbits near a tiny human climbing its structure.

Climbing Steel Giants: Level Design as a Mechanical Puzzle 🎮

The technical development of Motorslice relies on a level design that requires thinking about the environment. It's not enough to just strike; you must use traps, synchronize movements, and take advantage of the geography to bring down the titans. Exploration between battles recalls the 2008 Prince of Persia, with a vast world that is elegant in its complexity. The camera, however, plays tricks in some areas, which can break immersion. Even so, the chemistry between P and Orbie sustains the experience.

Orbie, the Droid That Makes You Feel Less Alone (and Less Clumsy) 🤖

If you're the type who gets lost in open-world games, don't worry: Orbie is there to remind you that you're a disaster. This droid not only gives you hints, but also looks at you with that mix of pity and patience when you miss a jump for the fifth time. That said, when you manage to solve a colossus's puzzle, the feeling of victory is so sweet that even the droid seems to smile. Or so you'd like to believe.