Neowiz has confirmed that the Lies of P sequel already has a vertical slice, a playable fragment representing the final state of gameplay and graphics. Although development is still far from complete, this demo allows the studio to adjust the visual tone and core mechanics before moving forward with full production. It's a key step to ensure the experience maintains the identity of the original.
A playable fragment that sets the technical standard 🎮
The vertical slice is not a public demo, but an internal tool that sets the level of graphical quality, performance, and gameplay that the team will seek to replicate in the rest of the project. According to Neowiz sources, this fragment allows testing dynamic lighting, load times, and animation fluidity in complex scenarios. It also serves to validate the combat system and the integration of new mechanics, ensuring everything works cohesively before scaling production.
The same as the first, but more polished and with fewer bugs 🛠️
So, Neowiz has done what any sensible developer would: put together a little piece of the game to see if it falls apart before investing millions in the rest. It's like making a mock-up of a cake before baking the whole thing, only here if the batter doesn't rise, you don't end up with a churro, but with a memory patch full of unused assets. Good thing they learned from others' missteps.