LA Noire, fifteen years of the facial milestone that only looked at the face

Published on May 20, 2026 | Translated from Spanish

Fifteen years have passed since LA Noire left us speechless with its interrogations. Its MotionScan technology, based on 32 HD cameras capturing every micro-gesture of real actors, marked a before and after in facial animation. But the body of the crime, literally, was left without that attention: only the neck up was scanned.

Close-up of an actor's face in LA Noire, with 32 HD cameras surrounding him and the body blurred, symbolizing the game's facial focus.

The bottleneck of data and discs 💿

The flood of data generated by MotionScan was a logistical challenge. On Xbox 360, the game took up three discs; on PC, six DVD-ROMs. The only console that breathed easy was PS3, which used a single Blu-Ray. The character's body was animated using traditional techniques, creating a contrast between hyper-realistic faces and more rigid body movements. A technical division that seems archaic today.

When the body wasn't up to par with the face 🕵️

It's curious that, with 32 cameras for the face, no one thought to dedicate a single one to the hands. Watching Cole Phelps gesticulate like a rag doll while his face shows Oscar-worthy anguish is tragicomic. The technology was so cutting-edge that they forgot detectives also walk, not just frown.