Konrad Tomaszkiewicz faces comparisons between The Witcher Three and Dawnwalker

Published on May 10, 2026 | Translated from Spanish

Konrad Tomaszkiewicz, director of The Witcher 3, is not afraid of comparisons between his work and his new project, The Blood of Dawnwalker. He states he feels comfortable and confident, as his goal is not to repeat the past, but to evolve. His studio, Rebel Wolves, seeks to push the limits of triple-A RPGs with risky elements to achieve greater immersion.

Konrad Tomaszkiewicz, serene and confident, among wolf shadows and swords, symbolizes the evolution from The Witcher 3 to Dawnwalker.

Rebel Wolves bets on risky mechanics to expand the limits of RPGs 🎮

The Rebel Wolves team implements dynamic lighting systems and non-linear navigation that alter the player's perception. Tomaszkiewicz details that they have prioritized cohesion between narrative and environmental physics, using climate simulation tools that affect combat. The idea is that every decision has visible consequences in the world, avoiding design shortcuts that break immersion. They are not trying to be like anyone else.

The great fear of fans: that there is no poster of Geralt in the office 🐐

Fans of The Witcher 3 are already preparing their comparison banners, but Tomaszkiewicz is clear: if he wanted to do the same thing, he would have founded a studio called Wolf's Lair. For now, the only real risk is that programmers forget to add a button to skip the dawn cinematic. Don't worry, the white-haired witcher won't appear, but maybe a cameo of a goat will.