Jusant: climbing verticality with Unreal Engine Five

Published on May 13, 2026 | Translated from Spanish

Jusant invites us on a vertical journey up an infinite tower. Don’t Nod’s game bets on a stylized art style with soft colors and global illumination that brings every ledge to life. There are no battles, only the exploration of a world that rises towards the clouds, where scale and atmosphere are the true protagonists.

A downward view from an infinite tower towards cottony clouds, with ledges illuminated by soft light and pastel colors.

The engine of ascent: UE5, Maya, and ZBrush 🧗

The technical development of Jusant relies on Unreal Engine 5 to manage its enormous vertical scale without sacrificing performance. Natural global illumination and dynamic shadows create a landscape that invites climbing. Maya and ZBrush were used to sculpt the details of the tower and its creatures, optimizing each polygon so that the journey is smooth. The result is a world that feels alive without the need for hyper-realistic textures.

The climber who forgot their knee pads syndrome 😅

In Jusant, climbing is relaxing until you run out of stamina and fall into the void for not planning your route. The game reminds you that, even if you have climbed Everest in your mind, on the screen there is always a missing handhold. At least your knees don't really hurt, even if the controller sweats more than your hands on a real climbing day.