Invincible VS: three versus three battles that fail to impress at Gamescom LATAM 2026

Published on May 01, 2026 | Translated from Spanish

Quarter Up and Skybound Games have released Invincible VS, a team-based fighting game that lets you control characters like Invincible, Omni-Man, or Battle Beast. The 3v3 combat proposal promised frantic action for fans of the comic and the Prime Video series. However, after trying it at Gamescom LATAM 2026, the gameplay experience is disappointing, with an execution that fails to live up to its source material.

Description for image (80-120 characters): Three comic characters, such as Invincible, Omni-Man, and Battle Beast, in fighting poses on an empty ring, with a dark background and dim lights from an eGamescom stage. The image shows a static and unfluid fight, reflecting the disappointment of the article.

A fighting engine that doesn't take off in the ring 🥊

The title runs on PC, PlayStation 5, and Xbox Series X/S, but its technical performance raises doubts. The fights feature rigid animations and imprecise control response, which hinders the flow of exchanges. The combo system is limited and lacks the depth needed to sustain long matches. Visually, the character models are functional, but the stages feel empty and lack interactivity. The overall feeling is of a product that doesn't take advantage of current hardware.

When Invincible is more fragile than wet paper 💥

Seeing Omni-Man stagger like a novice fighter is a spectacle not even Mark Grayson himself would expect. The fights feel so unbalanced that anyone would think the characters have swapped their superpowers for schoolyard kicks. If you were looking for a fighting game with spark, you're better off sticking with the comics, because here the punches hurt less than a poorly told spoiler.