A group of fans has completed a native port of The Legend of Zelda: Twilight Princess for PC and mobile devices. Under the name Dusk, this project stems from a decompilation of the original GameCube code started in 2020. The result allows the game to run without emulation, with high resolutions, unlimited fps, and gyroscopic aiming.
Decompilation, improvements, and native performance 🎮
The decompilation process reverse-engineered the GameCube machine code to translate it into a readable language that can be recompiled on other platforms. Dusk offers improved shadows, new lighting effects, and camera modes from previous versions. Running natively, it avoids the overhead of emulators, achieving more stable performance on modern hardware. The project is open source and requires a legal copy of the game.
Nintendo: now yes, now no, now let's see if I catch you ⚖️
While fans celebrate being able to play Twilight Princess at 4K and 60 fps on their mobiles, Nintendo is probably already sharpening its legal claws. It's the same old story: fans do what the company doesn't want to do, and then they receive a cease and desist letter. But hey, at least until the lawyer shows up, we can aim the gyroscope at the eyes of the babosas without the console overheating.