Battlefield Designer Hit Himself to Record Real Screams

Published on May 04, 2026 | Translated from Spanish

Bence Pajor, former sound designer for the Battlefield series and current audio director at ARC Raiders, confessed on the Game Maker's Notebook podcast his obsession with extreme realism. During the development of Battlefield 3 and Battlefield 4, he covered himself with a blanket in a sound effects room and began hitting himself forcefully to capture authentic cries of pain. A technique that defines his dedication to sonic detail.

A sound designer hits himself under a blanket in a dark room, recording real screams for Battlefield.

The method behind realism in the Battlefield saga 🎮

To achieve a genuine impact sound, Pajor opted for a homemade yet effective technique. Locked in a recording room, he covered himself with a thick blanket to isolate ambient noise and then struck himself on the chest and arms. The result was a collection of screams and groans that he later integrated into the game's damage sequences. This approach, though extreme, reflects the search for organic sounds that synthesizers cannot replicate.

When realism truly hurts 💥

Pajor's anecdote demonstrates that sacrifice for art knows no bounds, though perhaps it should. While other designers use sound libraries or voice actors, he preferred to become his own studio victim. Of course, at least he covered himself with a blanket: lest the neighbors call the police thinking there was a real fight in the building. Realism has a price, and sometimes it hurts the psychologist's wallet.