Chris Falkenberg, a designer at Bluepoint Games, finds inspiration in the mountains of Colorado. His path in digital art began when he discovered the paintings of Craig Mullins, which showed him that this discipline was a viable career path. His first job was for a mobile game, and today he applies those experiences to every project.
Technique and Craft: From Pixel to Digital Brush 🎨
Falkenberg maintains that life experiences filter into his work, often without him noticing. His latest piece, an image from the Mouse Knight series, explores a more experimental style. For him, digital art never becomes predictable because each project imposes different challenges, from lighting to composition. No two commissions are the same, and that forces a constant reinvention of the process.
Digital Art and the Rollercoaster of Commissions 🎢
Falkenberg assures that digital art is never predictable. Of course, because going from remastering a classic to drawing a mouse knight is like switching from a mountain bike to a unicycle: the risk of falling is high, but the view is different. In the end, even the Colorado mountains become a canvas, even if one has to deal with deadlines and clients asking for more brightness.