Chris Falkenberg: from the mountains to the Bluepoint remasters

Published on May 24, 2026 | Translated from Spanish

Chris Falkenberg, a designer at Bluepoint Games, finds inspiration in the mountains of Colorado. His path in digital art began when he discovered the paintings of Craig Mullins, which showed him that this discipline was a viable career path. His first job was for a mobile game, and today he applies those experiences to every project.

A digital artist at a workstation in a mountain cabin, hands on a stylus while remastering a game character model on a large monitor, split-screen showing Craig Mullins-inspired brushstrokes and a 3D environment from Bluepoint Games, mountain peaks visible through a window behind, cinematic photorealistic technical illustration, dramatic natural light from the window contrasting with the cool glow of the screen, stylus tip touching the tablet surface during a texture painting action, detailed UI panels with color palettes and layer adjustments surrounding the 3D model on screen

Technique and Craft: From Pixel to Digital Brush 🎨

Falkenberg maintains that life experiences filter into his work, often without him noticing. His latest piece, an image from the Mouse Knight series, explores a more experimental style. For him, digital art never becomes predictable because each project imposes different challenges, from lighting to composition. No two commissions are the same, and that forces a constant reinvention of the process.

Digital Art and the Rollercoaster of Commissions 🎢

Falkenberg assures that digital art is never predictable. Of course, because going from remastering a classic to drawing a mouse knight is like switching from a mountain bike to a unicycle: the risk of falling is high, but the view is different. In the end, even the Colorado mountains become a canvas, even if one has to deal with deadlines and clients asking for more brightness.