Capcom celebrates the hatred for the DLSS five demo for Resident Evil Requiem

Published on May 12, 2026 | Translated from Spanish

Capcom has reacted with satisfaction to the negative criticism received by Nvidia's DLSS 5 tech demo for Resident Evil Requiem. According to producer Masato Kumzawa, players' rejection of the AI-enhanced versions of Leon and Grace confirms that Grace's original design works. For Kumzawa, the fact that fans defend the original artistic direction indicates they got the character right.

A monitor shows pixelated Leon and Grace, with a Capcom speech bubble celebrating: 'Hatred of the DLSS 5 demo confirms our design'.

DLSS 5 technology and the conflict with original art 🎮

The demo showed Leon and Grace rendered with the new DLSS 5, which applies AI upscaling to generate more detailed textures and animations. However, the results removed distinctive features of the original design, such as Grace's stylized proportions and specific color palette. Players noted that the AI versions looked generic and lost the character's personality. Capcom interpreted this reaction as validation of their artistic work.

Grace triumphs because even AI couldn't improve her ✨

It's curious how a technology promising graphical perfection ends up proving that a human design was already perfect. Grace has achieved something few characters manage: players preferring her original polygons over a computer-generated version. Who would have thought that artificial intelligence would serve to vindicate manual work. Now Capcom just needs to sell t-shirts with the slogan My Grace is the real one, not the AI's.