Capcom celebrates the hatred for the DLSS five demo for Resident Evil Requiem

Published on May 05, 2026 | Translated from Spanish

Capcom has reacted positively to the negative criticism received by the technical demo of Nvidia's DLSS 5 for Resident Evil Requiem. According to producer Masato Kumzawa, the rejection by players of the AI-enhanced versions of Leon and Grace confirms that the original design of Grace works. For Kumzawa, the fact that fans defend the original artistic direction indicates they got the character right.

A monitor shows pixelated Leon and Grace, with a speech bubble from Capcom celebrating: 'Hating the DLSS 5 demo confirms our design'.

DLSS 5 technology and the conflict with the original art 🎮

The demo showed Leon and Grace rendered with the new DLSS 5, which applies AI upscaling to generate more detailed textures and animations. However, the results removed distinctive features of the original design, such as the stylized proportions and Grace's specific color palette. Players noted that the AI versions looked generic and lost the character's personality. Capcom interpreted this reaction as a validation of their artistic work.

Grace triumphs because even AI couldn't improve her ✨

It's curious that a technology promising graphical perfection ends up proving that a human design was already perfect. Grace has achieved something few characters manage: that players prefer her original polygons over a computer-generated version. Who would have thought that artificial intelligence would serve to vindicate manual work. Now Capcom just needs to sell t-shirts with the slogan My Grace is the real one, not the AI one.