Call of the Elder Gods: cosmic horror with a pulp flavor and occultist Nazis

Published on May 15, 2026 | Translated from Spanish

Out of the Blue Games, the studio behind Call of the Sea, returns with a sequel that swaps the tropics for Lovecraftian New England. Call of the Elder Gods sets its action in 1957, following Professor Harry Everhart and Evangeline Drayton. The plot combines archaeology, Nazi occult conspiracies, and cosmic horrors, but with a lighter, more adventurous tone, closer to Indiana Jones cinema than to classic Lovecraftian despair.

Description: In 1957, a professor and an archaeologist explore Lovecraftian ruins in New England, with a glowing green portal, Nazi occult symbols, and a cosmic horror in the background, in a pulp adventure style.

Graphics engine and puzzle design for a smoother experience

The game is built on Unreal Engine 5, allowing for detailed interiors of Arkham University and hidden archives with dynamic lighting. Puzzles are integrated into the narrative without interrupting the pace, prioritizing exploration and logical deduction over frustration. The studio has reduced dead ends and added a contextual clue system to maintain accessibility, without sacrificing the depth of puzzles related to arcane texts and artifacts.

Lovecraftian Nazis: the enemy that never fails in video games

Because, let's be honest, nothing unites the archaeologist guild better than a good handful of Nazi occultists. Here, they not only loot tombs but also try to summon primordial entities while wearing impeccable uniforms. Harry and Evangeline will have to decipher runes, dodge traps, and probably regret that travel insurance doesn't cover alternate realities. At least the coffee at the Arkham cafeteria is still bad.