In the Lord of Hatred DLC, Blizzard introduces the sorcerer as a class that surpasses necromancers and sorceresses in melee combat. While necromancers rely on bones and corpses, sorcerers open portals to summon living demons that fight alongside them. The proposal is simple: if you want to hit hard without depending on the dead, this is your class.
Live Summoning: Portals and Walls of Flesh 🔥
The technical design of the sorcerer focuses on active summoning. One ability allows raining demons down on enemies, while another merges several summoned entities to form a protective wall. Unlike necromancer skeletons, these demons are living entities with aggressive AI. Blizzard adjusted cooldown times so that portal management is constant, without long pauses. The combat system prioritizes continuous pressure on the enemy, eliminating the need for corpses or passive resources.
Why Summon the Dead When You Can Call a Demon Ready to Party? 🎉
Necromancers spend hours raising skeletons from cold graves. Sorcerers, on the other hand, open a portal and already have a demon dancing in the enemy's face. It's like comparing a used car to a new one: one needs a crank start, the other just asks for gas. And if the demons get bored, you merge them into a wall and put them to work as bricklayers. At least they don't complain about the salary.