Odyssey Team Defines the Essence of Donkey Kong in Bananza

Published on March 16, 2026 | Translated from Spanish

The study behind Super Mario Odyssey has shared its approach to differentiating Donkey Kong in its next game, Bananza. According to producer Kenta Motokura, the key question was: what can DK do that Mario can't? The answer focused on brute force and environment destruction, seeking to create a distinct platforming proposal within Nintendo's catalog.

Donkey Kong destroys a barrel wall with his fists, showcasing his unique brute strength in a vibrant setting.

From the character's essence to destructive technology 🛠️

The process involved discussions with figures like Shigeru Miyamoto to define Donkey Kong's identity and translate it into mechanics. This led to a system where the ape can demolish structures with his fists, a gameplay style that required specific technical development. The team reflected on how these traits appeal to a player profile, offering variety compared to the agility and precision of Mario's adventures.

Mario asks for permission, Donkey Kong asks for forgiveness 💥

While the plumber elegantly jumps on a mushroom, his furry colleague opts for the direct method: if a wall gets in the way, the wall ceases to exist. It seems Nintendo has understood that sometimes, after a long day, what you need is not a hat that transforms you, but a punch that solves problems. A design philosophy, without a doubt.