The study behind Super Mario Odyssey has shared its approach to differentiating Donkey Kong in its next game, Bananza. According to producer Kenta Motokura, the key question was: what can DK do that Mario can't? The answer focused on brute force and environment destruction, seeking to create a distinct platforming proposal within Nintendo's catalog.
From the character's essence to destructive technology 🛠️
The process involved discussions with figures like Shigeru Miyamoto to define Donkey Kong's identity and translate it into mechanics. This led to a system where the ape can demolish structures with his fists, a gameplay style that required specific technical development. The team reflected on how these traits appeal to a player profile, offering variety compared to the agility and precision of Mario's adventures.
Mario asks for permission, Donkey Kong asks for forgiveness 💥
While the plumber elegantly jumps on a mushroom, his furry colleague opts for the direct method: if a wall gets in the way, the wall ceases to exist. It seems Nintendo has understood that sometimes, after a long day, what you need is not a hat that transforms you, but a punch that solves problems. A design philosophy, without a doubt.