Check Out This UE5 Game with Characters Living in Egyptian Frescoes

Published on March 16, 2026 | Translated from Spanish

The Forceight study has presented a demo of Fresco, an upcoming action-adventure and puzzle game from Kelonia Games. The proposal centers on an archaeologist who explores a 3D temple and, at the same time, is a character within the 2D Egyptian frescoes on its walls. The player alternates between both perspectives to solve the mysteries of ancient Egypt.

An archaeologist explores a 3D temple and, at the same time, is a character within the ancient 2D Egyptian frescoes on its walls.

The decal projection technique that brings the paintings to life 🎨

The visual effect that allows characters to move within the frescoes is achieved through decal projections in Unreal Engine 5. This technique is not just a graphical resource, but the basis of the gameplay. The puzzles require observing and manipulating the environments both in the three-dimensional dimension of the temple and in the two-dimensional plane of the mural paintings, creating a dual exploration dynamic.

When the dimensional jump is literally against the wall 😅

The game poses a situation that every virtual architect has suffered: getting stuck in a texture. Except here it's a feature. Imagine having a clipping bug, but instead of being an error, it's the entire premise of your adventure. It's as if, after years of fighting to get out of a map, someone decided to listen to the wall and build their house there. A lesson that sometimes the problem is the solution.