Jesse Miettinen continues developing his environment generator for Blender, inspired by the style of The Last of Us. A recent post shows the progress of his scattering tools, which allow distributing and stacking objects organically. The artist is deciding which prefabs to include, while the community awaits its release.
An integrated system: from vegetation to destruction 🧩
These tools aim to offer a unified workflow. They are not limited to scattering vegetation; the package will also include a destruction system. This suggests the possibility of creating complete scenes, from a dense forest to its subsequent fracture and disorder, maintaining stylistic coherence in all elements.
Your virtual garden now requires less effort 🌿
With these features, the task of filling an overwhelmingly large scene is simplified. There is no longer an excuse for empty shots or suspiciously orderly landscapes. Digital nature can finally display its characteristic chaos without taking you weeks to set it up. Just select, scatter, and stack.