The 3D artist Binbun, known for his shaders in Godot, has showcased a new work. It is a parallax effect that generates a notable sense of depth. This effect has been integrated into his customizable portal shader, a project that the creator had previously presented. The demonstration has captured the attention of the community.
The technique behind the depth effect 🧠
The artist explains that the system is based on parallax mapping, using two fundamental textures: one for shape and another for noise. These textures are used to project and displace layers, simulating volume. Binbun has openly shared the configuration of this mapping on his itch.io page. For those who want to delve deeper, the artist recommends consulting the official Godot documentation and specific shader tutorials.
When your portal needs more substance than a wormhole 😵💫
It turns out that creating a dimensional portal is no longer enough. Now you have to add parallax layers, noise textures, and a mapping that confuses your graphics card. While we struggle to make a sprite move, Binbun is there, making portals have more depth than the plot of an average indie game. A reminder that, in the world of shaders, there's always one more layer to add.