The independent studio Anomaly President announces the early access launch of its game on August 3 on Steam. Players embody a presidential candidate who leads a double life: managing an electoral campaign by day and fighting as a warrior against the regime's forces by night. The proposal mixes political strategy, with team management and customization of a base bus, with side-scrolling roguelike action where powers from defeated enemies are unlocked.
An engine that supports the campaign-combat duality 🛠️
The technical development has focused on creating two distinct but interconnected game systems. On one hand, a simulation and management layer for the campaign, with AI for political rivals and random events. On the other, a side-scrolling action engine with physics for combats and procedural level generation. The key technical aspect is the integration of both cycles, allowing management decisions to affect resources and allies available in confrontations, and vice versa.
Electoral promises that are actually fulfilled: with punches 👊
In a twist on conventional politics, here your campaign promises are validated on the battlefield. Did you say you would end organized crime? Your electoral program consists of going personally to their lair and defeating their leader with an energy fist. Bus customization is not for rallies, but to install a weapons workshop. Perhaps the message is that, sometimes, a good speech needs to be accompanied by a good left hook.