Scarlet Nexus surpasses two million units sold

Published on June 02, 2026 | Translated from Spanish

Bandai Namco has announced that its video game Scarlet Nexus has reached two million units sold across physical and digital copies. Released in 2021 for consoles and PC, the title reached the first million in August 2022. This milestone reflects the product's ability to maintain player interest, consolidating its presence in the interactive entertainment market.

Scarlet Nexus anime-style action scene, protagonist using psychokinetic power to hurl metallic debris at enemy, glowing red veins of psionic energy connecting character to floating objects, shattered concrete and steel beams suspended mid-air, particle effects of shattered glass and sparks, dynamic combat pose with motion blur, futuristic cityscape background with neon-lit skyscrapers, cinematic action game aesthetic, dramatic lighting with high contrast shadows, ultra-detailed character model textures, photorealistic game engine render

The graphics engine and gameplay as technical pillars 🎮

Scarlet Nexus uses Unreal Engine 4 to deliver fluid combat and detailed stage design. Its psychokinesis system allows players to throw objects from the environment, combined with melee attacks from psionics. Enemy artificial intelligence forces resource management, such as the psychokinesis gauge, while the skill tree offers strategic customization. Performance remains stable at 60 fps on next-generation consoles and PC, with support for 4K resolution.

Two million souls sold, but none psychic 😅

That two million people have bought Scarlet Nexus shows that the demand for psychic powers remains high, even if only on screen. Meanwhile, in the real world, we still can't move a pencil with our minds. But hey, at least in the game you can throw cars at enemies, which is more useful than trying to open the subway door with telekinesis. The consistency of its sales suggests that players prefer fighting monsters over doing the grocery shopping with their thoughts.