The study behind Sand: Raiders of Sophie has announced a last-minute delay. Just 24 hours before its scheduled release, the game will finally arrive in early access on June 22. The decision was made after a massive test that crashed the servers and uncovered several technical bugs requiring urgent patches.
Overloaded servers and critical errors in the final test 🔥
During the massive test, the network infrastructure could not handle the simultaneous load, causing mass disconnections and slow response times. Developers also detected bugs in match synchronization and combat logic. The early access, starting on June 22, will allow these issues to be fixed with periodic updates, although players will have to deal with instabilities during the first few weeks.
The classic: launch a game and let chaos ensue ⚡
Nothing like a massive beta to remind developers that servers aren't made of rubber. The decision to delay the game a day before its release has its charm: better a day of announced chaos than months of emergency patches. Players, meanwhile, can warm their seats and prepare the popcorn for June 22, when early access promises to be as stable as a poker game during an earthquake.