One of Us Takes Citadel Two Effects to Another Level

Published on June 06, 2026 | Translated from Spanish

The second season of Citadel has arrived with a visual impact that does not go unnoticed. The company One of Us has been responsible for creating the visual effects for the series, focusing on digital environments that look real and enhancing the action and combat sequences. The result is smoother scenes and a world that supports the spy narrative without technical distractions.

spy agent in dark suit performing fluid combat move inside a photorealistic digital environment, holographic interface panels floating around showing wireframe city models and data streams, motion capture markers visible on suit during action sequence, cinematic technical visualization, blue and orange neon lighting from digital screens, realistic skin texture under dramatic shadows, ultra-detailed fabric folds, particle effects from hologram projections, smooth motion blur capturing mid-kick, photorealistic engineering render

Digital environments and enhanced choreographies with CGI 🎬

One of Us has developed complete digital environments that replicate real locations with precision, from building interiors to urban landscapes. For the fights, the team integrated particle effects and physical simulations that reinforce each punch and movement. The work focused on removing the limitations of on-set production, allowing actors to interact with computer-generated spaces and objects without the viewer noticing the transition.

When the computer also knows how to fight 🤖

Watching actors throw punches surrounded by CGI is more fun when you know someone spent hours adjusting the brightness of a digital background. But hey, while the characters run through sets that don't exist, at least we don't have to wonder how they paid the rent for that building. Of course, if the computer ever gets tired and decides to fight on its own, let us know.