Foley fears not AI, says Black Flag sound director

Published on June 22, 2026 | Translated from Spanish

The sound director of Assassin's Creed Black Flag Resynced has addressed fears about artificial intelligence. His message is clear: foley, that artisanal technique of creating sound effects by striking objects, will not be replaced. AI is emerging as a complementary tool, not a substitute for human precision. For the average person, this confirms that manual creative trades retain their value.

sound designer hands manipulating vintage foley props on a wooden table, crushing a coconut shell with a mallet to create bone-breaking effects, while a digital audio workstation screen shows waveform editing in the background, analog microphone capturing the impact, studio monitor speakers on stands, cables and mixing console visible, warm tungsten lighting contrasting with cool blue screen glow, photorealistic technical illustration, shallow depth of field focusing on the hands and coconut debris mid-action, dust particles suspended in light beam

Digital tool, artisanal precision 🎧

The defense of foley is based on its physical nature. While an AI can generate a catalog of footsteps on wood, it does not capture the nuance of an actor moving on a specific floor in a particular scene. The director explains that technology serves to streamline repetitive tasks, such as cleaning background noise. However, the art of synchronizing the rustle of a jacket or the strike of a sword requires an imagination and tempo that only a human being can provide.

Spoiler: AI doesn't know how to step on a branch 🌿

For now, AI has not learned to simulate the sound of a chicken bone crunching underfoot, at least not with the grace of a foley technician. While machines try to calculate the physics of a footstep, humans continue breaking celery and shaking coconuts with a skill that borders on the ridiculous. So, rest assured: if you hear a suspicious crunch in your game, there's likely a human on the other end, not a bored algorithm.