Bungie lays off Destiny 2 team: uncertain future for the game

Published on June 27, 2026 | Translated from Spanish

Bungie has carried out a wave of massive layoffs affecting a large part of the Destiny 2 team, after failing to meet revenue and player expectations. The cuts also reached Sony teams that were providing support to the studio. For the community, this leaves a landscape of uncertainty about the future development of the title, as the gaming industry faces adjustments that impact both workers and players.

Bungie studio office interior during layoffs, multiple empty desks with monitors displaying Destiny 2 login screens, a box of personal items being packed by a departing employee, scattered game development documents and concept art of characters on a table, dark ambient lighting with blue screen glow, cinematic photorealistic technical illustration, dramatic shadows, abandoned workstation showing an open game engine interface, blurred background figures walking away, ultra-detailed office environment, tense atmosphere, high-resolution 3D render

The graphics engine and development after the layoffs 🎮

The departure of key personnel directly affects the Tiger engine, Destiny 2's technical foundation, and Bungie's ability to release regular content. Without Sony's support teams, optimization on PlayStation and PC could slow down. The staff reduction forces prioritizing patches over expansions, which reduces the pace of updates. This suggests the game will enter a basic maintenance cycle, with fewer missions and live events.

Next time they fail, fire the bosses 😤

Sure, the sensible thing to do when a game underperforms is to fire those who make the daily missions and keep those who decided to sell three expansions a year without polishing them. Because nothing solves a lack of content better than having fewer people to create it. Now players will wait months for an update while executives wonder why the community complains. A classic: fire those who work and keep those who plan.