Brassart launches three year 3D courses to dodge debts

Published on June 03, 2026 | Translated from Spanish

The Brassart School presents a three-year training program in 3D animation and art direction. This option aims to be an alternative to traditional five-year programs, which can exceed 40,000 euros. Faced with the sector's crisis and the high cost of long degrees, the initiative aims to offer a faster and more economical route to enter the job market.

three students gathered around a large 3D modeling workstation, one adjusting a stylus on a pressure-sensitive tablet, another manipulating a virtual skeletal rig on a 27-inch monitor, the third pointing at a wireframe character model while referencing a printed storyboard, textured clay maquettes and a Wacom Cintiq on the desk, open Blender and Maya interface visible on screen, ergonomic chairs, soft blue LED ambient lighting from the monitors, cinematic technical illustration style, photorealistic render, shallow depth of field, focused on the hands and screen interaction, subtle motion blur on the stylus tip, clean modern classroom environment with exposed brick wall

Accelerated Pipeline: Fewer Years, More Production 🚀

The curriculum compresses the technical fundamentals: polygonal modeling, rigging, texturing, and lighting, along with notions of art direction. Students will work with software like Maya and Blender from the first year. By eliminating an extensive specialization cycle, the focus is on practical projects and a solid portfolio by the end of the third year. This allows for earlier entry into the workforce, although with less time to explore branches like advanced visual effects.

Three Years of Glory (Or Learning to Use Maya) 😅

For the average student, the news is simple: you'll pay less and graduate sooner, but don't expect to master subsurface scattering in your first quarter. The sector's crisis hits hard, and with 40,000 euros at stake, one prefers to go into debt for only three years instead of five. That said, get ready to explain in interviews why your demo reel has fewer frames than a 90s TV series. At least, the bank will thank you.