Guns of Eschaton: the Western Soulslike that bids farewell to Viktor Antonov

Published on 2026-07-01 | Translated from Spanish

Foro3D has received news of Guns of Eschaton, a first-person shooter with Soulslike mechanics set in a far-off apocalyptic Wild West. The title, developed by a yet-to-be-confirmed studio, represents the final legacy of the late designer Viktor Antonov. It promises to combine tactical shooting with dense exploration, and will arrive on PlayStation 5, Xbox Series, and PC with no specific release date for now.

Desert wasteland at dusk, a lone gunslinger in dust-coated duster coat aims a lever-action rifle with glowing energy core at a towering mechanical creature, bullet trails and blue sparks collide with cracked metal plating, broken train cars and skeletal cacti frame the scene, cinematic photorealistic rendering, dramatic low-angle sunlight piercing storm clouds, smoke and dust particles suspended in air, ultra-detailed weapon mechanics and rusted industrial debris, motion blur on spinning gear wheels, high-contrast lighting with amber and teal tones, technical illustration style showing impact deformation and ballistic trajectory

A graphics engine that pushes but doesn't choke 🔥

The team has opted for a proprietary engine that prioritizes dynamic lighting and open spaces. According to early reports, the combat system blends aiming precision with stamina management, a clear nod to Soulslike games. Firearms will feature recoil and manual reloading, while exploration will reward the player with shortcuts and upgrades. Technical specifications for consoles have not yet been detailed, but it is expected to run at a stable 60 fps in performance modes.

Dying in the West: now with more dust and fewer horses 🤠

Finally, a game where you'll die dozens of times not because of a boss, but due to a poorly programmed rattlesnake or running out of ammo while shooting at a cactus. Viktor Antonov is gone, but he left us a West where ammunition is scarce and enemies chase you in packs. At least, if you die, you can blame the desert dust instead of your aim.