Control Resonant Pushes the RTX 5090 to Its Limits with Ray Tracing

Published on 2026-07-02 | Translated from Spanish

Remedy's new title, Control Resonant, is already making waves in the forums. Its main draw is an intensive use of Nvidia's ray tracing that pushes even the brand new RTX 5090 to its limits. The result is colorful and spectacular graphics, but at a price: you need a top-of-the-line PC to run it smoothly. The good news is that DLSS 4.5 comes to the rescue to lighten the load.

RTX 5090 graphics card inside a transparent high-end PC case, intense ray tracing beams reflecting off a glossy metallic surface in a neon-lit futuristic room, DLSS upscaling process visualized as glowing digital grid lines reconstructing a colorful reflective puddle, GPU fans spinning at high speed with heat haze rising from the backplate, cinematic photorealistic technical illustration, dramatic blue and magenta lighting, ultra-detailed PCB traces visible through the card s transparent shroud, motion blur on spinning fan blades, engineering visualization style

The cost of rendering every reflection 💸

The Control Resonant graphics engine applies real-time global illumination and reflections on complex surfaces. This generates a massive workload for the GPU, significantly reducing its frame rate. With the RTX 5090, the game becomes playable only by activating DLSS 4.5 in Performance mode. Without this technology, the experience suffers even at standard resolutions. The developers have prioritized visual detail over base optimization.

To play it, sell a kidney (and make sure it's healthy) 🫘

If your current PC sounds like a hairdryer when opening Chrome, you better sit down. Control Resonant requires an RTX 5090 to look good, a card that costs as much as a used car. But no worries: you can always play at 15 FPS and call it interactive cinema. Or sell your physical game collection to finance the upgrade. After all, who needs to eat when you can see reflections in a virtual puddle.