
🎾 When Tennis and 3D Merge on Wimbledon's Centre Court
The 2025 Wimbledon women's final between Iga Świątek and Amanda Anisimova is not only a sports showdown but also a visual spectacle created with the most advanced 3D graphics tools. Behind every replay, tactical visualization, and promotional spot is technology that deserves its own Grand Slam.
"In modern sports, if it's not rendered in 4K with realistic physics, it almost seems like it didn't happen" — Sports production director.
🖥️ The Tools That Bring the Event to Life
- Unreal Engine 5:
- Hyperrealistic recreations of the court
- Lumen lighting to simulate British light
- Nanite for the 18 million blades of grass
- Blender/Maya:
- Player modeling for technical analysis
- Animation of characteristic movements
- After Effects + Cinema 4D:
- Motion graphics for broadcasts
- Real-time statistics visualization
🎨 The Art Behind the Coverage
Every visual element follows a professional pipeline:
- Capture of real data (360° cameras, motion tracking)
- Modeling and texturing of key elements
- Animation and physical simulation of balls and movements
- Final composition and delivery for different platforms
⚡ Fun Production Facts
- Approximately 200GB of 3D data is used per match
- The virtual grass has more polygons than the entire stadium
- Rackets are modeled with 0.1mm precision for technical analysis
While Świątek and Anisimova battle for the title, 3D artists are already working to turn every shot into viral content. Because in modern tennis, what isn't seen on social media... practically doesn't exist. 📱✨
P.S.: If any render isn't finished on time, they can always call it an "artistic style" and charge extra for it.