When the rigging doesn't follow the tutorial script

Published on January 06, 2026 | Translated from Spanish
3D model with rigging issues in animation software

When Rigging Doesn't Follow the Tutorial's Script

What you're describing is a situation we've all been through: you follow a tutorial step by step, hit play... and your model starts doing things worthy of a low-budget horror movie. Don't worry, let's go over together what might be happening.

Possible Causes of Failure When Following a Rigging Tutorial

When working in software like Cinema 4D, Blender, or Maya, errors during rigging are often treacherous but have logical solutions (though not always obvious). Here are some common causes:

Local Coordinates Failure

The tutorial might be working in World mode and you are in Local, or vice versa. This greatly affects the positioning of bones and controllers.

Object Scale or Misplaced Pivots

Sometimes, a simple detail like the object's scale or a misplaced pivot can cause the entire rig to collapse.

How to Diagnose the Problem Step by Step

The best way to solve this is to go step by step:

If it's Cinema 4D, use the Weight Manager to verify that each vertex is only influenced by the bones you want.

If All Else Fails...

Export your scene to FBX, import it again, and redo the rig. Yes, it sounds like a 3D plumber's solution... but sometimes it works 🔧.