
What's New in Cinema 4D 2025.3: Liquid Simulation and UDIM Support
Maxon has released Cinema 4D 2025.3, a version with notable changes aimed directly at improving workflows in motion graphics, VFX, and visualization. The star of the update is undoubtedly the new GPU-accelerated liquid simulation system, but there are also new features like native support for Laubwerk plants, AI-assisted search in the asset browser, and finally, real UDIM compatibility. And no, you don't need to be a 3D expert to appreciate these improvements! 🎬
Integrated Liquid Simulation Without Plugins
The big news is the inclusion of a liquid simulation system within the particle tools themselves. Using the Liquify modifier, you can turn any particle system into a fluid, or directly generate liquids with the new Liquid Fill emitter. These liquids have physical properties like surface tension or viscosity, and can be converted into geometry using the Liquid Mesh object.
All of this works within Cinema 4D's unified simulation system, so you can combine liquids with cloths, rigid bodies, or standard particles. It doesn't use a full FLIP solver, but one based on PBD, so don't expect to simulate oceans or waterfalls. But for advertising projects or motion graphics like liquids flowing in the scene or food effects (yes, there's a demo with chocolate falling on cake), it's perfect without leaving the C4D environment or using external tools like RealFlow.
UDIMs Finally Arrive in the UV Editor
After years in which other programs like Maya, Blender, or even ZBrush adopted UDIMs, Cinema 4D finally joins this way of organizing textures by tiles. The new support allows moving, rotating, and packing UV elements within multiple tiles with precision. Additionally, the packing system has also been updated to recognize multiple objects and distribute them across tiles intelligently.
That said, BodyPaint 3D, Cinema's texture painting module, is left out of this party. A shame, because it would be the ideal place to get the most out of UDIMs. Maybe in the next version...
Other Details That Add Up
Although it goes more unnoticed, there's also native support for Laubwerk vegetation, making it easier to insert realistic trees or plants without plugins. And in the assets search, you can now use AI search, which comes in handy when you don't remember the exact name of the material you made six months ago and only know it was that dirty but cool-looking metal.
The liquid system works great… as long as you don't try to create Niagara Falls. And BodyPaint remains the forgotten cousin at Christmas. But at least now you can watch chocolate pour stylishly, and that's something! 🍫
With these new features, Cinema 4D 2025.3 promises to optimize your workflows in motion graphics and VFX. And remember, if something doesn't turn out as expected, you can always blame the simulation! 😉