
Vjaceslav Tissen releases Simply Cloth Studio 2.0 for Blender
Creator Vjaceslav Tissen has released a major update to his Blender tool. Version 2.0 of Simply Cloth Studio arrives with a renewed cloth simulation engine that leverages the software's built-in physics system. This allows artists to generate and handle virtual garments in a more intuitive and efficient way. ๐งต
Main features of the new version
The core of this update is the new Cloth Solver node, which is added directly to the geometry modifiers. From this node, the entire simulation is processed, and values such as elasticity, energy dissipation, or friction can be modified. The plugin includes a specific properties window to manage material collisions and joints. A standout feature allows painting influence maps on the mesh to dictate how the fabric moves in specific areas.
Main improvements included:- Cloth Solver node integrated into geometry modifiers.
- Dedicated panel for configuring cloth collisions and links.
- Ability to paint influence weights directly on the 3D model.
The system is designed to be more stable and faster than the previous version, helping to iterate more agilely when adjusting a character's clothing.
Integration and operation
This tool operates within Blender's Geometry Nodes environment. This integration makes it easier to chain the cloth simulation with other nodes and visual effects. Simply Cloth Studio 2.0 works with Blender 4.2 and later. The author highlights that the core has been redesigned for greater speed and reliability.
Key aspects of the workflow:- Works within the Geometry Nodes workspace.
- Compatible with Blender 4.2 and later.
- Optimized simulation engine for greater speed.
Final considerations
Although creating a scarf with detailed folds is now more accessible, the classic challenge of preventing a digital character from getting tangled in its own garment persists. This plugin represents a significant step toward taming the complexity of realistically simulating fabrics within Blender, offering more direct control over a crucial aspect of character animation. ๐ญ