
Vine FX Completes Over 230 Visual Effects Shots for the Lazarus Series
The visual effects studio Vine FX, based in Bristol, announced the completion of its work on the series Lazarus. They delivered a total of 235 VFX shots that enrich this thriller based on Harlan Coben's novel. The production, available on Netflix, was carried out by Quay Street Productions and stars Sam Claflin and Bill Nighy. Visual effects supervisor David Hulin led the team during an intense eight-month period 🎬.
Overcoming the Challenges of Building Believable Worlds
One of the main objectives was to generate the fictional coastal town of Clevedon. The artists had to model in 3D and texture the pier and various homes so they blended imperceptibly with the real locations filmed in Cleveleys. They added atmospheric elements like fog and smoke to enhance the suspenseful atmosphere. For the London sequences, the team digitally recreated the Westminster Bridge and the city skyline, meticulously adjusting the lighting and perspective to match the archived footage 🏙️.
Main Visual Integration Tasks:- Model and texture the Clevedon pier environment to blend it with real shots.
- Simulate and composite atmospheric effects (fog, smoke) to increase dramatic tension.
- Digitally recreate iconic London landmarks, such as Westminster Bridge, adjusting light and perspective.
The greatest VFX achievement is sometimes making an invented town seem more authentic than a real one, without the audience perceiving the artifice.
Workflow and Technical Tools Employed
The entire process was coordinated from Vine FX's headquarters in Bristol. To execute the shots, the artists used a pipeline based on specialized software. They employed Autodesk Maya for modeling and animating 3D assets, Foundry Nuke for compositing all elements, and SideFX Houdini for simulating complex dynamic effects like water movement and smoke. Communication with the series' post-production team was continuous to ensure each shot met the director's vision and maintained visual consistency throughout the narrative 💻.
Key Software in Production:- Autodesk Maya: For modeling, texturing, and animating environments and digital assets.
- Foundry Nuke: For the compositing process and final integration of shots.
- SideFX Houdini: For realistically simulating dynamic and natural effects like water and smoke.
A Project that Consolidates the Studio's Track Record
This assignment for a Netflix international production strengthens Vine FX's portfolio, which already includes work on other high-budget series and films. The Lazarus project demonstrates the studio's ability to handle ambitious visual integration challenges, from invented coastal towns to complex urban skylines, always in service of the story. The final result is over two hundred shots where the digital and the real merge to enhance the suspense without distracting the viewer ✅.