
Uniform 1.4: When 3D Modeling Becomes as Easy as Playing with Play-Doh
The latest version of Uniform has arrived to prove that 3D modeling doesn't have to be a headache with vertices. With its new SDF (Signed Distance Fields) system, it's now possible to sculpt shapes as if they were digital clay, without worrying about that topology that always gets tangled like headphone cables in your pocket.
"Finally, a software that understands not everyone wants to be polygonal mesh surgeons"
The New Features That Will Make Your Fingers Smile
Uniform 1.4 is not just an update, it's a whole revolution in the way to create 3D models:
- SolidVolume: Create volumetric shapes that then convert into clean meshes
- 3D Printing Tools: From precise scaling to export to popular formats
- UVs Like Peeling Fruit: Unwrap textures without losing your sanity
For Those Who Model with Style
The workflow has received improvements that will make your modeling sessions smoother:
- Full customization of controls and gestures
- Improved support for Apple Pencil Pro
- Direct export to iCloud without intermediate steps
Performance That Makes the Competition Cry
The optimizations under the hood are so impressive that even your grandma would notice the difference:
- GPU grouping of brush strokes for smoother lines
- Better handling of symmetries and fine details
- Instant response even on complex models
With Uniform 1.4, 3D modeling has become so intuitive that even your cat could create something presentable (if it had opposable thumbs). The only excuse you have left for not modeling is that you prefer to keep using cubes and spheres like in 1995 🎨